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Big Hatchet Mountain

PAID Asset Constant Updates 5.4 5.0 $25 Big Hatchet Mountain 2024-05-21

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Big Hatched Mountain. The landscape is based on LiDAR data.

Including two maps:
~64 Square Kilometers. 1 Vertex per meter.
And
~900 Square Kilometers1. 1 Vertex per 4 meters.

Video

Note:
  1. There's no Nanite support for Foliage and Landscapes in 5.0.3.
  2. There's a bug in UE5 preventing us from importing landscape layer masks in the Landscape Painting mode and we needed this feature for distributing the trees using the Procedural Foliage Spawner. For now, they're distributed using the landscape grass types and won't have collision. Meshes do have collision though, and it works fine if you place them manually or using the Foliage Painter.
  3. Screenshots are taken at 4K resolution and reduced to 1080p.
  4. We may maximize quality settings on different components for taking the screenshots and creating the video, such as volumetric clouds, shadowing, Lumen, etc. The settings are toned down again for real-time use.
  5. The video and screenshots are showcasing the small map (64 Square Kilometers).
  6. Uploaded media may not reflect the latest changes.
  7. Performance might not be optimal on old hardware.
  8. Characters are not included.

This product supports Lumen for Unreal Engine 5.0+.
See the documentation for enabling Lumen.

Features
• Over 900 Square Kilometers
• Powerful Material Instance Parameters
• Heightmap Based Layer Blending
• Custom plug and play functions
- Distance Roughness
- Contact Shadows
- Normal Intensity
- Random Darken
- Heightmap AO
- Distance Fade
- World Normal
- Double Sided
- Face Camera
- SpecRough
- Material AO
- Angle Fade
- World UV
- Mesh UV
- Colorizer
- NormalB
- Modifier
- Breeze
- Cloud
- Detail
- Mixer
- Color
• Landscape Paint Layers
• Unified Wind Shader
• Background Mesh
• Cloud Shadows

Technical Details​

PBR: Yes
LODs: Yes (Where needed)
Texture size: Up to 8K
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
[12] Material
[21] Material Instance
[32] Material Function
[38] Texture
[39] Mesh

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