Do you have hundreds of material instances with an incorrect master material?
A pile of static meshes that need an LOD material type at material index X?
Are you deep in the project, and 30% of your material instances, need a specific detail map texture or parameter modified after a design switch?
Documentation: GIF Documentation
Support: Discord
Features:
Assign Materials to Selected Mesh by Index
DemoAssign New Master Material to Selected Material Instances
DemoAssign Selected Materials to Selected Meshes
DemoReset Selected Material Instance Parameters to Default
DemoUpdate Material Instance Parameter Values
Demo
Technical Details
Number of Blueprints: 1 Blutility-Editor Blueprint, 1 Documentation Blueprint, 5 Scripted-Action Context FunctionsNote: Clean & commented blueprints. Debugging functions included which will alert you of incorrect or invalid selections for each function. Enabled by default but can be disabled (boolean controlled) if you don't like the debug messages.
Check out my apocalyptic/survival assets
Civilian Vehicle CollectionZombie Collection
Animated Blood Decals
Semi-Permanent Blood Droplets