Documentation | Demo | Discord
- Update V1.3 - Fixed a bug that blocked the picking up of the bomb
- Update V1.2 - Small improvements and bug fixes, slightly reworked UI
- Update V1.1 - Now with team based player spectating
Two teams compete against each other.
Team A must plant the bomb in the Bomb Zone and defend it until it explodes or take out all players from Team B before the round time runs out.
Team B must prevent the bomb from being planted or defuse it before it explodes.
Component based, easy to insert into your existing project.
All settings like round time, Explosion time, rounds to win, time to place the bomb and time to defuse and much more can be easily set via datatable.
At the beginning you join a lobby where you choose your team and when you are ready you can move on the map until the host starts the game. Then everything is reset, the movement is disabled until the start timer has expired.
When the round starts, a random player from Team A gets the bomb.
Team B can pick up a Defuse Kit, cutting the time to defuse the bomb in half.
If a player dies he can only spectate his own team mates
When half of the rounds are played, the teams are automatically switched.
The first team to win 50% +1 round wins the game.
The HUD informs you about everything important, round time left, bomb placed, score....
A simple main menu for creating and searching a server is included.
The whole system consists of the following components besides GameMode, GameState, PlayerController and PlayerCharacter:
- PlayerStart for Team A & Team B
- Bomb and Bomb Zone
- Defuse Kit
- Bomb and Bomb-Zone
- Defuse Kit
- Players spawn
- Items spawning
- Winner of the round
- Winner of the whole match
- Team based player spectating
- Main Menu with create and search menu
- Lobby with Team selection and ready to Start
- Round time
- Team points
- Round win screen
- Game over screen
Number of Blueprints: 30+
Input: Keyboard, Mouse
Network Replicated: Yes
Supported Development Platforms: