
Set of Actors for fast and easy stylish looking assembly or level breakdown. Product can be used regardless of the complexity of the model or level: just put movable StaticMeshes inside Actor's box and call a Function. Custom settings allow you to gives your breakdown a uniquely stylish look. Works perfectly with StaticMeshes created with Unreal Datasmith.
Video preview: https://youtu.be/0P3EAgBbG2g
The product includes the Blueprints
- BP_BreakdownCubic - for the movement of objects on three axes. Both forward and reverse movement is available. Works for
- BP_BreakdownCylindrical - for the movement of objects along the axis of the cylinder and along the radius vectors. Both forward and reverse movement is available.
- BP_BreakdownSpherical - for the movement of objects along the radius vectors of the sphere. Both forward and reverse movement is available.
- BP_BreakdownLevel - special Blueprint for Level breakdown. Z-movement. Only forward movement (assembly of level from parts) is available.
Available options for customizing animation
- The overall speed of the animation.
- The size of the expansion of objects for each movement direction.
- Linear / nonlinear speed.
- The overall coefficient of delay between animations of individual Actors.
- Animation delay coefficients for each movement direction.
- The coefficient of animation sequence depending on the size of objects (for Level breakdown only).
Disclaimer: Props in screenshots and video are for example purposes and are not included in this product.
Technical Details:
Product features
- 4 types of Breakdown;
- Easy to use;
- Product can be used regardless of the complexity of the model or level;
- Works perfectly with StaticMeshes created with Unreal Datasmith;
- Custom settings allow you to gives your breakdown a uniquely stylish look;
- 100% blueprint, well commented.
Number of Blueprints: 4
NOTES:
- Assembly Breakdowns works only with movable StaticMeshes that's inside of the breakdown volume.
- Level Breakdowns works with all movable Actors of type StaticMesh and Pawn. But the Blueprint can easily be changed for working with Actors of any type you want.
- With Level Breakdowns use TurnOfPhysicSimulation option if needed.