- Marketplace Link
- https://marketplace.online-leaks.com/product/cg-shotguns-pack

Realistic shotguns with attachments. Contains example blueprints for assembly.
Three different types of shotgun, holo sight, laser/flashlight, three kinds of choke, and silencer.
Pump-action shotgun: https://youtu.be/oneS78zoYn0
Semi-automatic shotgun: https://youtu.be/zZiOIOkfvnI
Double Barrel Shotgun: https://youtu.be/AKK4MiVh5_I
Each type of choke gives a different angle of dispersion of the pellets from a gun.
A different angle of dispersion: https://youtu.be/cVvmvGhJLNc
This project uses a material layering system, so you can give your weapon a different look with different patterns. You can also change only a tint.
Animated for the first person.
The shotguns presented in this pack can be purchased separately.
Semi-automatic shotgun: https://unrealengine.com/marketplace/en-US/product/cg-sashotgun
Pump-action shotgun: https://unrealengine.com/marketplace/en-US/product/cg-pashotgun
Double-barrel shotgun: https://unrealengine.com/marketplace/en-US/product/cg-dbshotgun
But if you decide to buy two or more, then it will be more profitable to purchase this pack.
As a bonus, the project has an animation of a frag grenade throw and an animation of a stun grenade throw.
As well as animation of weapon jamming.
SAS jammed: https://www.youtube.com/watch?v=uEgp7jx0v4U
PAS jammed: https://www.youtube.com/watch?v=hLfq64U_iCE
DBS also has a gun jamming animation.
Important Note: All projects of the "CG series" are based on a common platform, but are not uniform. Each project has a specialized logic of its own one. The project was conceived not as a complete one, but as an asset pack. So that users can take animation and weapon models for themselves in a more advanced project. The blueprints for this project are configured for presentation only. But advanced developers can improve it.
How to upgrade your UE4 Project to UE5: https://dev.epicgames.com/community/learning/talks-and-demos/J5q/upgrading-your-project-to-ue5
Technical Details:
Technical Details
Features:
One semi-automatic shotgun, one pump-action shotgun, (the double-barrel shotgun in development), and attachments.
Character Animation Blueprint for the basic display of Animation.
Materials and some sound setup.
Rigged: Yes
Number of Meshes: 17 ( 3 SK, and 14 SM).
Collision: Yes. Custom.
Vertex Count: 264 - 33563 vertices per mesh.
LODs: Yes.
Animations: FP character has 84 Animations for three guns (Fire, Aim Down Sight, Idle, Reload, Full Reload, Run, Sprint, Jump, Walk, etc.)
The weapons have 30 Animations (Fire, Fire ADS, Reload, Full Reload, etc.)
Number of Materials and Material Instances: 3 Material layers, 6 Master materials, 2 Post-process materials, 12 Material instances, 19 Material instances variations.
Number of Textures: 30 textures, 8 reticles, 8 patterns.
Texture Resolutions: 7 - 4096x4096, 14 - 2048x2048, 11 - 1024x1024, 4 - 512x512, 8 - 256x256, 1 - 200x200, 1 - 64x64.
Supported Development Platforms: Windows
Documentation: https://drive.google.com/file/d/171yLc0EgwKNjiE7NF8S8QW_K8Uc_svw-/view?usp=sharing