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Character Wound System

FREE Asset 4.26 4.25 Character Wound System 2022-07-29

No permission to download
SC01-1920x1080-89b8fe2910f24e2325fd64b3463037b6.jpg

This system uses a blood mask (texture) used to create blood effects in your characters, you can shoot/hit them in animation or in ragdoll mode. No c++ required, it uses a SceneCapture2D to render the blood mask texture only when a new hit is requested, it have no extra performance cost and no additional draw calls when not adding new hits.

Videos:
Main Video
Tutorial Video (blood mask method)
Download Demo:
CWS_v1.2.0_demo.zip

Support:
Discord

Technical Details​

Features:
  • Full body damage system for characters, while playing animations or in ragdoll mode
  • Uses a texture mask, so it's easy to implement your own blood shaders
  • All blueprint, no C++ required

Number of Blueprints: 1
Input: Gamepad, Keyboard, Mouse
Network Replicated: No
There are assets created by Epic: Yes
Supported Development Platforms: Windows, Linux
Documentation: https://docs.google.com/document/d/1TM0w9nkT-RDTlqHT99oKisSjsWpBNHHFLqGaqkLITpg

Important/Additional Notes:
  • It uses a "SceneCapture2D" for rendering the hit location and an additional "Render Material to RenderTarget" for dilating the blood mask for removing possible UV seams. It only renders when you request a new hit in the mesh, the character shader doesn't have any additional performance cost other than just having an extra texture in your material.
  • It requires your mesh to have a second UV (lightmap UV) that have a full body UV with no overlaping UVs for the blood mask to work. (you need to be able to edit your mesh UVs in a DCC software like Blender or Maya)
  • Like
Reactions: e.alemdar

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