Anime Character Creator

FREE Asset 4.26 Anime Character Creator LAST VERSION

No permission to download
screenshot7-1920x1080-933771c2c4c57d9d613bfbd4c1a4f985.png


Proof/Making of :
Playlist Youtube Video

Docs
Documentation

Other videos:
Tutorial/Overview youtube playlist

Social :
Discord

Main Features :
In Anime Character Creator Template you can customize your anim character and generate random characters from spawn points. This asset includes:
  • Specie system (to manage different Skeleton version for example)
  • Maturity and Gender (Adult only in this template example)
  • Hair Edition
  • Eye customization : Iris color, style and size - Eye style - Eye brow style
  • Body morphology (Muscle, Fat or Slim) for each Gender (only for 1.5 Specie)
  • Equipement system (all equipped item will be registered in skinnable mesh array to fit the character)

Notes : The asset are a template of anime creator, he does not do everything and requires skills to integrate it into his own project
IMPORTANT :
Be careful, this asset used some Object-oriented programming principles. To understand and modify code logic, it's recommended to know them.
ACC 1.9 ARE ONLY AVAILABLE TO UE4 4.26 ! A WAY TO USE IN 4.25 IT'S TO MIGRATE ALL ASSETS FROM 4.26 (UNFOUNDED RESULT).

Technical Details​

Number of Blueprints: 67
Structs: 44
Enum: 5
DataTable: 43

Input: Keyboard
Network Replicated: Only the customized character data are replicated, not the ui creation process
Supported Development Platforms:
Windows: Yes
Mac: No

Changelog:
  • 1.0 : First project version, include basic creator system
  • 1.5 : Maturity (baby added) - Networking - UI and Blueprints improvements.
  • 1.9 : Epic Skeleton version added with Specie System. Many blueprint revamp and quickfix.

Engine Version: For Unreal Engine version please use
  • 4.25 => Last hotfix
  • 4.26 => Last hotfix
Documentation:

Important/Additional Notes:
  • ONLY THE CUSTOMIZED CHARACTER DATA ARE REPLICATED, NOT THE UI CREATION PROCESS.
  • DON'T BUY THIS ASSET IF YOU DIDN'T HAVE ORIENTED OBJECT PROGRAMMING AND ADVANCED BLUEPRINT KNOWLEDGE (ESPECIALLY IF YOU ATTEMPT TO UNDERTSAND/EDIT THE CORE SYSTEM)

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