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Combat Components

PAID Plugin Constant Updates $3 5.0 Combat Components 1.0

No permission to download
Image01-1920x1080-107cc1eb07af0e4d8a6f711f6d802af1.png


Plugin speeds up a process of creating combat systems and not only.
Contact Email: [email protected]
Preview Video
Included Components:
  • CollisionHandler - detects collision using traces, can be used both on skeletal and static mesh.
  • RotatingOwner - allows to rotate owner of the component to given direction.

Technical Details​

Features:
  • Collision Detection can be used simultaneously on multiple components deriving from Primitive Component (Static/Skeletal mesh)
  • Rotating Actor towards selected direction (through interface function) e.g AI rotating towards its target while attacking / Player rotating towards movement input while playing root motion animation
  • Anim notify classes which allows to enable / disable functionality of the components in animations
  • Example project from preview video

Code Modules: CombatComponents (Runtime)
Number of C++ Classes: 7
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation
Example Project 4.22
Executable Demo
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