![screenshot1-1920x1080-d00f7dc5b8a95297bf080a1f7f48a121.png](https://cdn1.epicgames.com/ue/product/Screenshot/screenshot1-1920x1080-d00f7dc5b8a95297bf080a1f7f48a121.png)
*** Works on both UE5.0 and UE4 ***
With this plugin, you can integrate voice chat easily in Blueprint or C++ :
- Team voice chat like in Counter Strike
- Proximity voice chat like in PUBG
- Global voice chat in a lobby for example
- Cross-platform Windows / Android / iOS / Oculus Quest 1,2 / Oculus Rift
There is no need to heavily modify your existing project.
Customer showcases:
https://store.steampowered.com/app/1676380/Kingdom_of_Atham_Crown_of_the_Champions/
Video, documentation, support:
Patch note in documentation.
Features
- Cross-platform Windows, Android, iOS, Dedicated server Linux and Windows
- Different types of voice chat : Global, team/radio, proximity
- Network optimized : compressed data with opus codec, server send data to only relevant clients
- Compatible with any UE4 Online Subsystem using UE4 standard network API (RPC, replicated variables).
- Choose microphone sample rate
- 3D Sound or 2D Sound
- Raw microphone input available (PCM data)
- Mute players
- Set microphone volume
Technical Details:
Code Modules:
- 1 Runtime Module
Number of Blueprints: 3 (In example project : Game Mode, ThirdPersonCharacter, UI)
Number of C++ Classes: 4
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Client Windows, Client Android, Client iOS, Dedicated server Linux, Dedicated server Windows
Tested on hardware : Dedicated server Linux, Dedicated server Windows, Client Windows, Client Android 8 / 9 / 10, Client iPhone iOS 12.0 / 13.0 / 14.0
Documentation: https://drive.google.com/file/d/1yTFWnCCUQ_ALyd4yKow4if2VxDBV6W4L/view?usp=sharing
Example Project: https://drive.google.com/file/d/172X-wUUT7CtysoyiHdB64TBo1w0DkI6k/view?usp=sharing
You can contact me at [email protected] or join discord.