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Desert City Ruins

PRO Asset 4.27 Desert City Ruins LAST VERSION

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BonedryScreeshot00-min-1920x1080-273fc885e5afaa49e1c0976022900465.png


DISCLAMER: CURRENT PROJECT VERSION IS COMPACTIBLE WITH UE5, HOWEVER IT WAS ORIGINALLY DESIGNED FOR UE4, SO IT'S NOT USING ANY OF THE NEW FEATURES THAT COME WITH UE5 (NANITE, LUMEN, VIRTUAL SHADOWS, ETC). THIS PACK WILL BE UPDATED TO USE NEW UNREAL FEATURES IN THE NEAREST FUTURE.

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This pack contains everything you need to build a desolate rocky desert level. Dress it up with decrepit city ruins and add some environmental effects to breathe some life into it.

IMPORTANT: Enable distance fields in your project for this content pack to work properly.

Technical Details​

Features:
  • 73 unique meshes (desert cliffs, rocks, ancient city towers, city walls, gate, flag pole, brazier, bricks, etc).
  • Easily adjustable shaders with 4 levels: bottom, mid, top and grunge.
  • Parallax Occlusion shaders for geo and landscape.
  • Environmental effects (smoke, dust, falling stones and fire).
  • Multi-layered fog material.
  • All city assets have interior (where applicable).
  • Custom made collision for buildings.
  • Animated cloth flagpole.
  • Parallax Occlusion decals.
  • Landscape material with 5 layers.
  • 2 maps with daytime and nighttime lighting.

Texture Sizes:
1 8192x4096
19 4096x4096
1 4096x2048
176 2048
3 1024x1024
2 512x512
3 256x256
2 16x16

Collision: Yes, automatic and custom (for buildings)
Vertex Count: 418, 585 to 1
LODs: Yes, Automatically Generated
Number of Meshes: 74
Number of Materials and Material Instances: 96
Number of Textures: 207

Supported Development Platforms:
Windows
Linux
PlayStation 4/5
Xbox
Oculus
SteamVR / HTC Vive

Supported Target Build Platforms:
Windows
Linux
PlayStation 4/5
Xbox
Oculus
SteamVR / HTC Vive

Documentation:

Enable distance fields in your project for this content pack to work properly.

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