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Dialogue Component

PAID Asset 5.3 Dialogue Component V2.0

No permission to download
Dialogue Component 1-1920x1080-92af2ac6d058a35aae3c69feb10eb98f.png


This is the easiest & most modular dialogue system on the marketplace. Works with First Person, Third Person, Advanced Locomotion System, etc.


SHOWCASE V 2.0

DOCUMENTATION V2, V1

DISCORD


DEMOS

Dialogue Component

Dialogue Component X Advanced Locomotion System


TUTORIALS

Tutorial / Showcase

How To Use Quests & Conditions With Other Assets (Pro HUD & Open World RPG Toolkit)

How To Trigger Events (Level Blueprint)

How To Trigger Events (Other Actor Blueprints)

How To Use Camera Change System

How To Use Name Change System

Update 1.5



MAIN FEATURES

  • Choice-based or continue dialogues
  • SFX or audio dialogues
  • Quest, Shop, Narrator, Cutscene
  • Condition system
  • Logs to show previous dialogues & choices
  • Alternate inputs
  • Nameplates & Sprites
  • Works with any actor
  • Mouse, keyboard, and controller
  • Change text color, type speed, alignment, etc.
  • Camera blur, focus, aperture, change target
  • Examples included


PLANS FOR NEXT UPDATE

  • NPC dialogues with each other & without using HUD
  • Additional animations
  • Logic for Top-Down template (keeping mouse visible)
  • Data-tables & other ways to build dialogues (will still be able to use component)


👾 BUGS / ISSUES 👾

There shouldn't be any bugs in the current state, but if you find any, just let me know and I'll take care of 'em! :)



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Features:

  • Dialogues
  • Interactions
  • Examples
  • Customizable UI
  • Animations


📘 Number of Blueprints: 1 Component, 3 Widgets, 1 Blueprint Interaction Ring. 1 Character Blueprint Other blueprints are for demo/showcase & advanced uses

🎮 Input: Gamepad, Keyboard, Mouse

🌎 Network Replicated: No (Shouldn't be too hard to add)

🖥 Supported Development Platforms: PC, MAC, Consoles

Windows: Yes

Mac: Yes

📃 DOCUMENTATION V2, V1

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