Dynamic Thumbnail Generator allows you to generate a thumbnail for any actor at runtime, using only one simple blueprint node.
List of features:
- Generate the thumbnails at runtime, entirely from blueprint
- Captured in separate scene, no interference with main scene
- Supports custom background scenes
- Includes editor tool for generating thumbnails and saving as uassets or PNGs
- Thumbnail node overhaul
- Auto-framing rework
- Thumbnail Settings rework
- UE5 compilation support
[Update 2.1]
- New (and significantly improved) camera framing algorithm!
- Added some settings to better control the transform of the thumbnail actor.
- Set "Expose On Spawn" properties on the Generate Thumbnail node
- Custom background worlds
- Generate a thumbnail from within the editor by right-clicking on any actor (either in the content browser or in the level editor) and select Generate Thumbnail.
- Dynamic resolution, Texture Width, Texture Height, and Capture Alpha are now dynamically overridable
- New Node - SaveThumbnail (Save your thumbnail as a Texture2D asset)
- Dynamic resolution, Texture Width, Texture Height, and Capture Alpha are now dynamically overridable
Technical Details:
Network Replicated: N/A
Supported Development Platforms: Any Platform
Supported Target Build Platforms: Any Platform (If you are interested in building for a platform not listed with official support please contact me)
Plugin Tutorial
Plugin Example Project
If you encounter bugs/issues on any platform, feel free to contact me.