This knight have a shiny red eye, so he has a style of cool and cruel or maybe horrible.
You can change Element10 in Mesh from MI_ShinnyEyes to MI_Eyes to get custom eyes.
Video : https://www.bilibili.com/video/BV18a4y1t7ta/
https://www.bilibili.com/video/BV1LZ4y1j7n1/
Contact Me:Leave a message under video
I found a game maker used my model, contact him and he authority me use his video:
DesignIdea:https://www.bilibili.com/video/BV1TV411y7oz/
Game Preview by my customer: https://www.bilibili.com/video/BV1uz4y1m7De
Technical Details
Features:· 4K high-definition material will have better surface texture performance
· There is a whole model of knight
· Apex Cloth for 4 Belt armors
· Anim dynamics to simulate the swinging of belt armor
Rigged: (Yes)
Rigged to Epic skeleton: (No)
Skeleton has the same structure and bone names as Epic Mannequin, and original pose is Epic Mannequin pose, I just put additional 4 bones for belt armor, it could be no influence if you want retarget UE4 skeleton animations for it. By the way, I add anim dynamics to enhance the performance of 4 belt armors, IF you do not like it, just delete it.
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (No, Epic demo animations included, just some run walk jump animations)
Number of Animations: 0
Animation types (Root Motion/In-place):no
Number of characters: 1
Vertex counts of characters: 16462
Number of Materials and Material Instances: 3 Materials and 12 instances
Number of Textures:40
Texture Resolutions: 4K
Supported Development Platforms: Windows: (YES) Mac: (YES)
Documentation: No