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FluidNinja LIVE

PREMIUM Asset 5.0 FluidNinja LIVE v1.8.5

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User Manual / Tutorial Videos / Twitter / Discord / ChangeLog, Issues, FAQ

Welcome to NinjaLive 1.3: real-time 2D fluid simulation for PC and Mobile app developers, inside Unreal.
For baking fluid simulation, see: FluidNinja VFX Tools

Key features
  • Ready for Cinematic Rendering via UE 4.26 MovieRenderQueue
  • Ready to drive Volumetric Clouds, Fog and Niagara Systems
  • Autonomous: following a three step setup, responsive fluid simulation Actors could be placed on level
  • Embeddable: fluid sim Actor Component could be added to user defined classes, pawns, vehicles
  • Scalable: could be optimized for average mobile devices - or run a 4k simulation container
  • Simulation buffers (density, velocity, pressure) exposed as RenderTargets

Input
  • Static and Dynamic mesh position, size and velocity
  • Skeletal Mesh Bone & Socket position, size and velocity
  • Texture and Material based density, velocity
  • SceneCaptureCamera and Streaming video based density
  • User gestures via mouse and touchscreen

.

Technical Details​


  • Sim variables accessible by Blueprints and Sequencer
  • Preset based simulation management
  • User editable sim-output Materials
  • Sim velocity driven Detail Maps
  • LOD, Proximity based Sleep/Wake, Memory Pooling
  • 29 demo levels providing usage examples
  • Manual, Tutorial videos and annotated blueprints
  • Tested under UE5 EarlyAccess1

Level & game design
  • Live is supporting a design approach with multiple, local fluidsim containers for character and area effects
  • Live is not a robust "whole world system" - it is designed for a multitude of dispersed, local interactions

Implementation
  • NinjaLive is a compact Unreal Project - its feature set could be utilized in games by merging
  • It is based on standard Unreal assets (Blueprints, Materials)
  • Live does not rely on Niagara - but could be used to drive Niagara
  • Does not contain C++ code, pre-compiled elements, or third party content
  • Cooking, compiling and packaging is tested for Windows PC, Apple, iOS and Android Mobile
  • Like
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Latest updates

  1. UPDATE TO VERSION 1.85

    UPDATE TO VERSION 1.85
  2. UPDATE TO VERSION 1.7

    UPDATE TO VERSION 1.7
  3. UPDATE TO VERSION 1.6.26.0

    Live v1.6 NEW FEATURES KEYWORDS (LIVE 1.6) - Use Cases merged External UC packages merged to...

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