Mushrooms! There are so many species and fantastical forms of mushrooms and fungi, it’s almost overwhelming.
I was fascinated by the variety and forms of fungi. While there are some interesting stylized mushrooms in many games, I haven’t found a good spread of quality looking realistic mushrooms, except one or two scans of a pretty common species of brown ones.
So hopefully this pack can spark your imagination and be useful in some interesting projects!
This is a pack of about 12 different species of fungi, just a small drop in an ocean of fascinating forms and colors of real world mushrooms. While researching I stumbled across so many It would have taken me a year to make, maybe something for future packs!
Another important point to make, is this is my first UE5 as base, pack. In other word the assets are created with nanite in mind. They are relatively high poly and will not work in older versions (not with good performance anyway.) I might take up the challenge to scale them down and update with older versions of the engine, but for now its UE5 exclusive.
You will find 12 types of species, each with 4 variations, for a total of 48 meshes.
They are ranging from common ones like the Fly Agaric, to some really weird ones like Bridal veil Stinkhorns or Clathrus.
Here is the list :
Clathrus
False Death Cap
Fly Agaric
Honey Fungus
King Oyster
Lions Mane
Orange Burn Cup
Stemonitis Fusca
Bridal Veil Stinkhorn
Tawny Grisette
Wood Ear
What you will also find are some of my master materials , that are flexible and usable in different situations. For example a custom subsurface scatter material for the mushrooms, and a modular auto terrain material. Using a function for an auto material type, that can be clones and iterated for a variety of terrain auto materials. Foliage master material for the trees.
The example scene from the screenshots is included. There you will find some more custom made assets and materials used to dress the scene. The different types of dressing mushrooms are hidden into separate sub levels - activate them from the levels menu.
Important! To view the example scene you need:
Enable virtual texture support - project settings
Extend default luminance range - project settings
Enable Virtual Heightfield Mesh plugin - plugins
The landscape in the example is using Heightfield Mesh and Realtime VT , to have displacement.
You can use it as an example for some personal projects.
You also get one of the pine trees, grass asset, fern and some landscape materials from my other packs.
In short summary – this is a pack of high quality nanite mushrooms of interesting and weird varieties.
Hope you enjoy it and have fun creating !2
Technical Details:
Features:
- Highly detailed models of unique Mushrooms and fungi - nanite
- Flexible and fully featured master materials
- Dressed up scene with example setup for UE5
- Heightfield Mesh setup example
This product supports Nanite for Unreal Engine 5.0+ (grass and trees assets are using standard rendering)
Number of Unique Meshes: 48 mushrooms meshes, 11 additional meshes for dressing
Collision: Yes, in-engine generated , simplified
Vertex Count: Very high , nanite - 22k to 350k
LODs: No, nanite only for now
Number of Materials and Material Instances: 10 master materials, 28 instances, 10 custom functions
Number of Textures: 93 textures
Texture Resolutions: 1024, 2048, 4096
Supported Development Platforms: Windows
Important/Additional Notes: Turn on settings for Lumen , RHI to DX12, VT textures on , plugin Heightfield VT Meshes ( for example scene), Extended Luminance Range.