FrameCapture is a C++ based library which lets you take snapshot of your game viewport at desired resolution, and record your in-game screen. You can adjust your camera's depth of field settings to create beautiful photographic images. You also have an option to display your UI screen in your snapshot or video output. Enabling UI screen will capture entire game window and hence will also display contents which are not directly rendered by your game viewport. You also have an option of converting your game screen into texture and display as UMG image format, and load image files from your hard disc as texture.
Technical Details:
Features:
- Adjust Depth of Field Settings in real-time
- Take Snapshots at desired resolution
- Optionally capture entire window, with UI elements
- Record and save in game video at desired framerate per second, with an option to record entire window, with UI elements
- Save game screen as texture
- Load Image files from hard disc as texture
- Built in FileOpen and FileSave dialogue windows help select a file to load , and choose the output file location, respectively
- Fully commented example Blueprints with Tutorial Blueprint included , for step by step walk-through, to quickly get you started with the flow
Code Modules:
- Module - FrameCapture, Type - Runtime
Number of Blueprints: 5
Number of C++ Classes: 10
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows , Oculus , HTC Vive
Important/Additional Notes: If you enable Show UI , the plugin captures entire window, so you will only be able to save the output in viewport's resolution in that case.