Create levels in your game!
Asset does not require blueprint knowledge, and also has a detailed guide for implementation in your project.
Despite the fact that the product is already ready, it is still being updated, introducing new features!
To change or add a new object, you just need to add it to the data table and enter the name in the enum file!
You can set geometry, blocky terrain, adjust lighting, use foliage, and different activity.
Actual Version: 4.0
| Watch on YouTube (Demonstrated version: 4.0)
| Windows x64 Executable For testing (Demonstrated version: 4.0)
| Guide & Changelog
Due to the use of hierarchical meshes, it is possible to maintain a high FPS, even if you have to work with thousands of objects in the frame! The guide also provides a couple of tips for further optimization.
Levels are saved in a separate .sav file, the size of which is well optimized. You can verify this by downloading the demo assembly, creating some level and going to the directory.
"F1LevelEditor \ WindowsNoEditor \ F1LevelEditor \ Saved \ SaveGames"
All textures, models, materials, etc. from the video, screenshots and executable file are included in the asset.
- Modular terrain and geometry;
- Foliage (with density, auto-rotation to floor, random Z-rotation and random size with min and max);
- Save-Load system.
Input: Mouse & Keyboard;
Network Replicated: No;
Supported Development Platforms: Windows x64;
Supported Target Build Platforms: Tested in Windows x64, but probably will work on other platforms;
Documentation: Commented Blueprints, watch guide.
Support and discuss: Discord
UE4 versions are older than those specified - will not be added. Later versions will be added.