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LGUI (Lex GUI) - 3D UI System for UE4

PAID Plugin Constant Updates 5.0 $15 LGUI (Lex GUI) - 3D UI System for UE4 3.2.9

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LGUI (Lex GUI) - Powerful Component based 3D UI System, Event Framework, Prefab Workflow, Tween Animation.
Component based UI creation workflow!



Next version released ---- LGUI3

(CAUTION) LGUI3 is not fully compatible with LGUI2, follow this video to upgrade your project to LGUI3: Youtube Bilibili , but I can't guarantee this convertion is good for every project.
UE5 support is in progress: Youtube Bilibili
Changes in LGUI3:
  • Coornidate system: from Unity-like (x-right, y-up, z-forward) to UE-like (x-forward, y-right, z-up) coordinate system.
  • Color property: UIItem.Widget.Color moved to UIBaseRenderable.Color.
  • UICanvasGroup: Handle children UI element's opacity and interactable.
  • Anchor system: LGUI3 use AnchorMin/AnchorMax/AnchoredPosition/SizeDelta anchor system, just like Unity's, clean and predictable.
  • Name redirect: eg. LGUIDrawableEvent to LGUIEventDelegate, AwakeBP to ReceiveAwake, StartBP to ReceiveStart, XXXBP to ReceiveXXX. Blueprint can automatic convert with no extral work, C++ can check LGUI/Config/DefaultLGUI.ini to see all these changes.
New Features in LGUI3:
  • Use hierarchy order for UI element's render order, no noring "Depth" property anymore.
  • Prefab workflow upgrade: Standalone prefab editor, support nested prefab, support property redirect, faster load speed.

CarCustomization Project: Youtube Bilibili Download from Github
3D Menu: Video
"The Division" like UI: Video
Tutorial Project
Trail Version download(Editor Only)

Here is a HTC Vive VR project: Video 1 Video 2
Another project: Video
All UI of these video is made of LGUI, none UMG or Slate.

Niagara LGUI Renderer: github
Use TexturePacker with LGUI: github
Use BitmapFontGenerator with LGUI: github

Technical Details​

Features:
  • Full source code
  • Create UI directly inside level editor
  • 3D UI in world and screen space
  • Dynamic font
  • Dynamic atlas packing
  • Full editor integration
  • Full Blueprint support
  • Horizontal/ Vertical/ Grid Layout control
  • Component based workflow
  • Flexible event system
  • Customizable event
  • Use prefab to store UI as asset, and restore it at runtime or editor
  • Tween animation system for UI and UE4’s build-in objects, and extensible for custom objects
  • Rich Text
  • UIEffect(Shadow, LongShadow, Outline, GradientColor)
  • Text Animation
  • SpecialEffects(BackgroundBlur, BackgroundPixelate)
Code Modules:
  • LGUI (Runtime)
  • LGUIEditor (Editor)
  • LTween (Runtime)
Network Replicated: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation
Support EMail: [email protected]
Example Project
Support Forum
Tutorial Channel
技术交流QQ群: 537144721

Latest updates

  1. UPDATE TO VERSION 3.2.9

    UPDATE TO VERSION 3.2.9
  2. UPDATE TO VERSION 3.2.5

    UPDATE TO VERSION 3.2.5
  3. UPDATE TO VERSION 3.2.0

    UPDATE TO VERSION 3.2.0
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