3.1.0
Improvement:
Modify UI geometry generation, now the update process is simple & easy & fast. Easy for blueprint to extend custom UI element, easy for blueprint to implement custom GeometryModifier.
NewFeature:
LGUIPrefabSequence is out! Easy to make animation with UE's sequence tool, not just for UI objects, all objects that can stay in LGUIPrefab are good to use.
UISpriteData and UIFontData editor can pick and typein packingTag.
Add "Enable" property for UIGeometryModifier (UIEffectShadow/ UIEffectOutliner/ UIEffectLongShadow...), so we can enable or disable the effect by set this value.
Add blueprint event "ReceiveModifyUIGeometry" for UIGeometryModifier, so we can make our UIEffectXXX in blueprint.
Fix:
Fix bug: ULGUICanvasScaler.ConvertPositionFromLGUICanvasToViewport calculation wrong.
LGUIPrefab system, wrong attachment/detachment message.