Welcome to Online Leaks

Join us now to get access a large numbers of leaked assets for unreal engine / unity and more. Once registered and logged in, you will be able to download free resources, post replies to existing threads, and so much more. It's also quick and totally free, so what are you waiting for?
LGUI (Lex GUI) - 3D UI System for UE4

PAID Plugin Constant Updates 5.0 $15 LGUI (Lex GUI) - 3D UI System for UE4 3.2.9

No permission to download


3.1.8​

NewFeature:​

UIRecyclableScrollView ready now.
UIScrollView add new function GetVelocity SetVelocity GetScrollProgress, add new property DecelerateRate OutOfRangeDamper.

3.1.7​

NewFeature:​

UIPostProcess can render MaskTexture as sliced.

Fix:​

Fix crash when create child LGUICanvas or UIPostProcess.
UPDATE TO VERSION 3.1.6 + UE5 SUPPORT

3.1.4​

NewFeature:​

Officially support MacOSX and IOS!
Add SetCanvas blueprint function for LGUIRenderTargetGeometry.

Fix:​

Fix linux compile error.
Fix black screen on android with vulkan, caused by wrong RenderTargetActions.
Fix UIText and UISprite atlas packing error in some specific case, which can result in misplaced text character or sprite.
Fix PostProcess clip error.

Modify:​

Strip K2Node from LGUIEditor to LGUIK2Nodes module.

3.1.1​

NewFeature:​

LGUIPrefab compatible with UE5.
Add SelectorOffset property for UIEffectTextAnimation, make it easier for LGUIPrefaSequence animation.

Fix:​

Crash if missing some class reference on LGUIPrefab, now a hint message-box will popup.
Crash when rename LGUIPrefabSequence's animation.
Missing track when rename LGUIPrefabSequence's animation.

Modify:​

Remove MSAA, because not work as intended.
Change some blueprint function of PrefabSequenceComponent.

3.1.0​

Improvement:​

Modify UI geometry generation, now the update process is simple & easy & fast. Easy for blueprint to extend custom UI element, easy for blueprint to implement custom GeometryModifier.

NewFeature:​

LGUIPrefabSequence is out! Easy to make animation with UE's sequence tool, not just for UI objects, all objects that can stay in LGUIPrefab are good to use.
UISpriteData and UIFontData editor can pick and typein packingTag.
Add "Enable" property for UIGeometryModifier (UIEffectShadow/ UIEffectOutliner/ UIEffectLongShadow...), so we can enable or disable the effect by set this value.
Add blueprint event "ReceiveModifyUIGeometry" for UIGeometryModifier, so we can make our UIEffectXXX in blueprint.

Fix:​

Fix bug: ULGUICanvasScaler.ConvertPositionFromLGUICanvasToViewport calculation wrong.
LGUIPrefab system, wrong attachment/detachment message.
64,233Threads
65,707Messages
6,046Members
PillManselLatest member
Top