Character base tool built to get metahumans going by simply setting the MetahumanData object in the base character class. Constructor setup to detect male and female rigs. Skeleton has been setup to humanoid rig with animbp's dynamically loaded based upon the M_ or F_ object name detected.
Supported skeletal types are both Male and Female med skeleton types.
Technical Details:
Features:
- GameMode with Default Pawn setup (Character Base Tool Class)
- M. Human Tool Character Base (with logic to allow quickly swapping MetaHumanData)
- Overview Example Map with Blutility placed and ready
- Skeleton Rig setup for both Male and Female Metahuman exports
- Example animbp with retargeted animations for each
- Male and Female Blendspace driven by the rig data from construction.
- Detailed comments and documentation for easily expanding the base character into your project.
Number of Blueprints: 3
MetaHuman Skeleton Support: Yes
Body Types Supported:
Female/Medium
Male/Medium
Input: Default
Network Replicated: Yes
Supported Development Platforms:
Windows: Yes
Mac: Yes
Consoles: Yes
Documentation: Video Instructions:
UE4 M. Human Character Base Tool Instructions
UE5 M. Human Character Base Tool Instructions
**Please watch instructional video or join our discord for support**
Important/Additional Notes:
*Package requires that that the "EDITOR SCRIPTING UTILITIES PLUGIN" is enabled.*
*Metahuman Grooms require that the GROOM PLUGIN is enabled in the editor*
*Product is not affiliated with Quixel Bridge or Metahumans and does not contain any characters. This product is a workflow efficiency tool to get metahuman exports working within the engine quickly.*
Discord Support: https://discord.gg/dGzbd5QuHB