With Make Modular Skeleton Mesh Subsystem, you can effortlessly modify, extract, and combine parts of skeletal meshes directly within the UE editor, streamlining your asset creation process and unleashing new levels of creativity.
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Features:
- Modular Extraction based on Material and/or Bone.
- UV Island Filtering: Employ UVFilter to selectively include mesh vertices based on UV islands.
- Advanced Root Transform Controls: Fine-tune mesh positioning, rotation, and scaling with precision.
- Math Operators for mesh manipulation: +, -, ~, &, and |.
- Inherit LODs, Morph Targets and Cloth Asset from the base mesh.
Code Modules:
- MakeModularSkeletalMesh (Editor)
Number of Blueprints: 1
Number of C++ Classes: 1
Supported Platforms: Windows, MacOS
Important/Additional Notes:
- This is NOT a merging tool. You can only utilize the Math Operators on the same mesh.
Disclaimer: assets show in the images are not included.
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