- Marketplace Link
- https://marketplace.online-leaks.com/product/modular-medieval-npc
The Modular Medieval NPC comes with a load of assets to equip your medieval characters as you like.
Multiple hats, hairs, heads, chests, arms and legs are ready to be assembled to your own unique composition. Be it beggar, a rich townsman or a regular citizen – it’s your choice how to fill the world with NPC’s or maybe even use the provided items as Player Character gear.
Product teaser
Forum thread
Each equipment uses a master material and a mask texture, which allow you to tweak its visual appearance in detail. For compatibility to other asset packs (like weapon animation sets), the delivered skeletal meshes are skinned to the UE4 skeleton and main- and off-hand pivots are aligned to its hand grip. Main- and off-hand slots are also prepared in the Blueprints to receive your data.
To help you to get started with your new assets, the pack contains - beside the main Customizable Character Blueprint – NPC, Player Character and Character Editor Blueprints examples which implements all of the assets and their customization.
Technical Details
Technical Details
Character:
- 3 Blueprints (1 base class, 2 child classes)
- 10 NPC example Blueprints
Character Editor:
- 3 Blueprints
- 9 UMG widgets
- 17 Additionals (textures, materials, mesh and structure)
Character Parts:
- 13 Blueprints (11 Data Asset base classes, 1 BP Function Library and 1 BP Macro Library)
- 129 PBR textures: albedo, normal, ORM (ambient [O]cclusion, [R]oughness and [M]etallic) and tint masks
- 94 materials (including 2 Master Materials for items and hairs, plus 92 material for actual meshes and tint samples)
- 44 meshes with 1 LOD
- 44 Data Assets
- 44 Thumbnail textures for Character Editor
- 13 Additionals (Data Tables, Enums, Structures and a Render Target for the thumbnails)
Maps:
- 1 Overview
- 1 Thumbnails Capture Scene
Other:
- UE4 Mannequin with slightly modified UE4 skeleton (added sockets)
- 3 simple scenery assets
Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: Yes
Animated: Yes (Epic's default animations)
Number of characters: Arbitrary amount of variations per customization. 3 core types (villager, spiritual, citizen)
Vertex counts of characters: 13-20k
Texture Resolutions: 2048x2048 (PBR textures)
Supported Development Platforms:
- Intended: Windows, Mac, PS4, Xbox One, Android, iOS
- Tested: PC
Documentation: PDF and comments in Blueprint graphs, functions and variables
Character:
- 3 Blueprints (1 base class, 2 child classes)
- 10 NPC example Blueprints
Character Editor:
- 3 Blueprints
- 9 UMG widgets
- 17 Additionals (textures, materials, mesh and structure)
Character Parts:
- 13 Blueprints (11 Data Asset base classes, 1 BP Function Library and 1 BP Macro Library)
- 129 PBR textures: albedo, normal, ORM (ambient [O]cclusion, [R]oughness and [M]etallic) and tint masks
- 94 materials (including 2 Master Materials for items and hairs, plus 92 material for actual meshes and tint samples)
- 44 meshes with 1 LOD
- 44 Data Assets
- 44 Thumbnail textures for Character Editor
- 13 Additionals (Data Tables, Enums, Structures and a Render Target for the thumbnails)
Maps:
- 1 Overview
- 1 Thumbnails Capture Scene
Other:
- UE4 Mannequin with slightly modified UE4 skeleton (added sockets)
- 3 simple scenery assets
Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: Yes
Animated: Yes (Epic's default animations)
Number of characters: Arbitrary amount of variations per customization. 3 core types (villager, spiritual, citizen)
Vertex counts of characters: 13-20k
Texture Resolutions: 2048x2048 (PBR textures)
Supported Development Platforms:
- Intended: Windows, Mac, PS4, Xbox One, Android, iOS
- Tested: PC
Documentation: PDF and comments in Blueprint graphs, functions and variables