Modular Snap System Runtime

PRO Plugin UE5 EA 5.1 Modular Snap System Runtime v1.1.5

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Modular Snap System Runtime (MSSR) is a plugin that allows for automatic snapping of actors to each other in game. Works with any mesh or actor, connection points are simply defined using standard UE4 sockets.

Watch videos:

Download playable demos and project files for those tutorials (and more) here: (https://inugames.itch.io/mssr-demos)

Useful for:
  • In-game building systems like player built houses, furniture, roads, rail-tracks, racetracks, bases, spaceships, fortifications, etc;
  • Puzzle games that require placing or connecting objects in certain way;
  • In game placement and moving of actors in general, like "put book on the shelf", "put the key into keyhole";
  • and more...

UE5 Compatibilty

Technical Details​

Features:
  • Based on the concept of snap points defined using standard Unreal's sockets
  • Works with static meshes, skeletal meshes or any other type of actor supporting sockets, also works with splines. Supports snapping of multiple actors
  • Highly customizable, settings can be adjusted for each snap point
  • Integrates with game's object placement, movement and selection systems (i.e. how objects are selected, moved by the player in game); example implementations are provided
  • Can be used in first person, third person, top view, VR, multiplayer
  • Easy to use, contains automatic preview actor and helper nodes for smooth snap
  • Allows multi-threaded search (good for performance)
Code Module: MSSR Plugin
Number of Blueprints: 1
Number of C++ Classes: 3
Supported Development Platforms: Any
Supported Target Build Platforms: Win, Mac, Linux
Support: (https://forums.unrealengine.com/unreal-engine/marketplace/1580923)
Example Projects: (https://inugames.itch.io/mssr-demos)
Important/Additional Notes: This plugin only works in-game. For the level editor version please check the MSS Editor Plugin.

Latest updates

  1. UPDATE TO VERSION 1.1.5

    UPDATE TO VERSION 1.1.5

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