Documentation: Online Documentation
For support please join our: Discord Channel
!! (Demo/Video related assets like: UI, character, effect, sounds not included) !!
Runtime Demo UE5.2:
Videos:
First Person - Roaming The Forest Burned
First Person - Roaming The Forest Inferno
Complete forest biome solution to build a next-gen photo realistic burned dead forest composed of norway spruce trees and various debris. Professionally scanned photogrammetry models and textures of trees, rocks, debris, plants and everything else needed to build the most realistic forests on the marketplace.
Full Nanite support:
All assets are high-res Nanite meshes including trees and plants, as well as rocks and debris, are all using Nanite by default. Everything is tweaked to the max to produce truly next-gen visuals.
Powerful procedural generation:
Full procedural forest generation or painting with high performance interactive foliage and advanced wind system.
Build a incredibly detailed forest with thousands of trees only with a few clicks, using powerful procedural foliage generation.
Advanced materials and function:
The advanced ground material with 5 different surface types: burned, forest, moss, stones & dirt automatically generates all the small ground cover and foliage. Procedural puddles, wetness functions are only some of the powerful material functions include with the product.
Shared structure and functions:
Tweak all materials to fit your projects needs: general master materials, color correction, randomization, detail textures and feature switches. Functions are shared between our products to make integration and combination as easy as possible. Make optimizations on a global level and have all our assets reflect them automatically across different products. (Check products support table in docs)
- Highres Nanite meshes for tree, debris, rocks and slopes
- High resolution photogrammetry models and textures
- High quality Fire FX
- Procedural forest generation
- Procedural burn marks
- Interactive foliage
- 5 paintable forest landscape layers
- Paintable procedural water puddles
- Procedural forest ground cover
- Trees & foliage wind system
- 2x Lumen lighting presets: burned, inferno
- 2 SQKM example forest map (showcase)
- Tree Large: 6
- Tree Medium: 6
- Tree Saplings: 4
- Bushes: 2
- Plants: 27
- Grass: 6
- Ground Cover: 26
- Rocks: 15
- Debris: 21
- Paths: 2
- Props: 3
- Ground Materials: 10
- Particles Systems: 7
- Material Functions: 65
- Blueprint: 1
- Norway Spruce | Picea abies
MWLIB [2.0.1]:
- MWCommon current version: V2.2
(only same version assets are compatible with each other
[/PARSEHTML<[HEADING=2][SIZE=22px][U]Technical Details:[/U][/SIZE][/HEADING][PARSEHTML]REQUIREMENTS:
- This product uses the new UE5 features Nanite, Lumen and VSM by default.
- RuntimeVirtualTexture (RVT) needs to activated.
- Its recommended to have an RTX 30 series GPU or faster.
!! Make sure to download our DefaultEngine.INI: BDF Default Settings (UE5.2) (PC)
VERSIONS:
- V2.0.1 is available in UE5 versions 5.20 and above
- V1.4.0 is available in UE5 versions 5.10
Full change log is available in our Discord Channel.
Physically-Based Rendering: Yes
Texture Size: The majority of assets use 8k base color, normal, and utility textures
Collision: Yes (automatically generated)
Nanite Triangle Count: 1-2 million (trees) 1-2 million (rocks/debris), 4000-200 (plants)
LODs: None (Nanite fallback)
Lightmap Support: No
Number of Meshes: 125
Number of Materials and Material Instances: 169
Number of Textures: 198
Platforms Tested: PC
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