Morphing Examples with
using the Niagara Systems
Before applying to your SK, make sure of the following
1. Added morphing functionality to materials (see materials of used examples)
2. SK don't have too many materials
3. All effects compiled shaders
4. The scale of objects does not differ much from each other.
5. All settings in BP_Morpher changed to the required values
Discord channel
https://discord.gg/4dQQasRpDs
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Demonstration #1
https://youtu.be/4-_MymJBKxs
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Demonstration #2
https://youtu.be/IYCBbKfRTFw
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Demonstration #3
https://youtu.be/7mSONVv5CRM
Technical Details
Type of Emitters: (CPU, GPU, etc)Number of Unique Effects: 10
LODs: No
Number of Materials: 62
Number of Textures: 35
Number of Blueprints: 7
Number of Unique Meshes: 1
Supported Development Platforms:
Windows: Yes
Mac: No
Documentation: Youtube