- Marketplace Link
- https://marketplace.online-leaks.com/product/oceanology
Oceanology mathematical wave Real-Time
GTX 1080 Ti ( Real-Time (120FPS) performance is achieved on desktop computers and video game consoles)
Ocean Progress
Follow us on youtube to see future progress
All scenes are included
Technical Details
Current Version 5.0.5
Features:
Features:
- Gerstner wave
- Quadtree
- Water cut off effect
- Infinite ocean in real time
- Buoyancy
- Transparency
- Subsurface scattering
- New distance field mask
- Underwater
- Volume separation
- Caustics / Light function
- Foam Generator
- Levels of Detail
- Specific Buoyancy Control
- Boat and box configured with buoyancy
- Specular / UE4 Specular / Specular BRDF
- Custom Refraction
- Shore Line
- Droplets
- Surface Fluid density
- Game or simulation buoyancy selector
- Tessellation Distance
- Boat with controls set
- Coastal effect
- Landscape Modulation
- swimming system
- Local ocean is experimental
- More information in the community
Code Modules:
- Actor Oceanology
- BP Oceanology
Number of Blueprints: 7
Number of C++ Classes: 3
Supported Development Platforms: Windows 10
Supported Target Build Platforms: Windows 64Bits
Presentation document: Oceanology
For Support & Tutorials & Documentation & Suggestions please visit the Discord.
Example Project: Plugin
Number of C++ Classes: 3
Supported Development Platforms: Windows 10
Supported Target Build Platforms: Windows 64Bits
Presentation document: Oceanology
For Support & Tutorials & Documentation & Suggestions please visit the Discord.
Example Project: Plugin