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Oceanology

PAID Plugin Constant Updates 5.4 $15 Oceanology v5.7.0

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Changelog: Oceanology 5.1.3 (Patch)

Fixed bugs caused by material parameter collection
The main material of the waves was fixed
Oceanology is now better suited to UDS
Fixed bug with UE5
Volumetric fog effect is rebuilt
Parameters adapt to Caustics
Displacement Adapted Caustics
Height issues fixed
UPDATE TO 5.1.2 FIX AND ADDED UE5 COMPATIBILITY
Changelog: Oceanology 5.1.2

Water line effect corrected to 99.5%
The underwater system has been modified
New scroll-based God rays system
New Displacement Based Caustics System
100% volumetric fog
Optional post process based fog
Collisions are modified
Volumetric mist effect suits UDS
darkness under water
Alignment correction on the surface
Volumetric fog is easier to use
Fixed issues related to 4.27
New God Rays parameters are integrated
performance improvements
physics corrections
Fixed weird artifacts
Correct projection of caustics
Changelog: Oceanology 5.1.1

New swimming system
New surface event system
New buoyancy system
Strange artifacts fixed
New God Ray system
New QuadTree system
Mesh tessellation compatible with UE5 is integrated
tessellation is deleted
Materials are removed from UE5 now the material is universal
New distance field system
Performance improvements
New landscape system
Debug functions (view landscape in real time)
Improved masking system
Ships rebuild their physics
New buoyancy components added
swimming component
Events Component
buoyancy component
Can now be masked under landscape
Oceanology material is set without tessellation (No longer needed)
New fog system is integrated under the ocean
Ocean normals are improved
Caustic projection in the ocean
ADDED V3 DOCUMENTATION AND FIX IMPORTANT CODE
Changelog: Oceanology 5.1.0

New volume-based swim system
Buoyancy points are removed for the character
C++ swimming volume
Swimming controls are removed, they are no longer needed
Swimming performance is improved
Oceanology now supports voxel
Fixed strange foam generated by the new Shoreline
Fixed distance field foam generated artifact
Distance field categories are modified
Shoreline categories are modified
Now Shoreline supports voxel
Oceanology maps are rebuilt with built-in Shoreline features for each map
Get landscape is removed and replaced by Get Location and Scale
Fixed Phantom Waves error in swimming
Performance improvements
Underwater sound effects
The foam system is rebuilt
New procedural foam
Strange artifacts fixed
UPDATE FROM 5.0.7 TO 5.0.8

CHANGE LOG :

Correction of swimming parameters
-The character is renamed
-Animations are renamed
-Swimming status is integrated
-Remove boolean from swimming for better compatibility
-Ocean collisions are modified
-Character can now swim in the lake
-New point light material (Caustics)
-The lake is optimized
-New scale system for the lake
-New map Map_Lake_Buoyancy
-New zoom control for the character
-Experimental folder is removed
-Now the character can interact with other buoyancy volumes
-Tag (Fluid) is integrated for compatibility of interaction in the ocean
-Compatibility bugs are fixed in UE5
-Swimming problem in UE5 is corrected
-Swimming is already ALS V4 compliant
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