![00-GallaryFeaturedImageBig-1920x1080-395701d80294030a43604d664ff47a32.png](https://cdn1.epicgames.com/ue/product/Screenshot/00-GallaryFeaturedImageBig-1920x1080-395701d80294030a43604d664ff47a32.png?resize=1&w=1920)
Now you can create game-ready right inside Unreal Engine without using any external software or tool. These generated grass are beautiful but the Engine can render them quickly. So, you can have a lot of grass without a drastic performance loss.
You can create grass with provided Atlases or any other grass atlases including Quixel Megascan atlases.
![Glowing star :star2: 🌟](https://cdn.jsdelivr.net/joypixels/assets/7.0/png/unicode/64/1f31f.png)
![Television :tv: 📺](https://cdn.jsdelivr.net/joypixels/assets/7.0/png/unicode/64/1f4fa.png)
![Books :books: 📚](https://cdn.jsdelivr.net/joypixels/assets/7.0/png/unicode/64/1f4da.png)
Technical Details
![Crown :crown: 👑](https://cdn.jsdelivr.net/joypixels/assets/7.0/png/unicode/64/1f451.png)
- Create a cluster of grass using grass Atlases
- Shipped with high-quality atlases
- Create an unlimited number of variations with grass maker
- Works with landscapes, foliage tools, or procedural foliage volumes
- Support RVT blending for better landscape integration
- Hide grass under other static meshes (using RVTs)
- Wind support including directional Wind
- Grass management Actor to control common grass parameters such as wind & variation settings
- Example map with a bunch of grass created with OneGrass Engine
- Get access to TinyLand: A simple but powerful landscape material (based on OpenLand)
![Books :books: 📚](https://cdn.jsdelivr.net/joypixels/assets/7.0/png/unicode/64/1f4da.png)
![Person raising hand :person_raising_hand: 🙋](https://cdn.jsdelivr.net/joypixels/assets/7.0/png/unicode/64/1f64b.png)
🖥Code Modules:
- OneGrassEngine (Runtime)
Number of C++ Classes: 10
Network Replicated: N/A
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows