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Real Time Import/Export

PREMIUM Plugin Constant Updates 5.1 Real Time Import/Export v3.20

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Please check the Documentation for up-to-date examples of the functions.


It is possible to import sound files (WAV, OGG) and image files (PNG,JPG,BMP) with this plugin. It is also possible to import meshes (OBJ, FBX, STL)*2. The import works in realtime and without the editor. So in a running game. Textures and sounds are cached in RAM. Since version 1.6 you can also export things. Currently it is possible to export TextureRenderTarget2d in bytes (BMP,PNG,JPEG). This plugin does not use a third party library. This means that there are no problems with installations or licenses. Android and IOS support since version 2.0.

No special deals. Buy the plugin if you need it. My prices are low all year round.

Nativization may cause problems and should be disabled in BPs that use this plugin.


Demo Download (Windows 64 .exe. ~180MB) and Videos

Demo Project 4.18 , 4.24 or higher (Requires this and Webcommunication Plugin.)

Demo Project 4.23 , 4.24 or higher (Requires this Plugin in Version >=2.7), 4.25 or higher (Requires this Plugin in Version >=3.3), 4.26 or higher (Requires this Plugin in Version >=3.15)

I offer here many other plugins to download files in-game (Webserver, FTP, TCP).


Changelog (4.24, 4.25, 4.26)

  • (01/29/2021) Version 2.5: OBJ import now recognizes 17 different texture types (Diffuse, Normal, Specular ...). It is now possible to stream wav files.
  • (05/04/2021) Version 2.6: Texture2D export added.
  • (05/24/2021) Version 2.7: Ogg (Vorbis) support added. "Create Sound" Nodes added to use sound files with UE4 sound functions (Not 100% of all UE4 sound functions can be used). When importing textures, you can now choose the compression type.
  • (06/29/2021) Version 2.8: Bugfix: Some variables had no default values which could lead to problems with mesh import.

Changelog (4.25, 4.26, 4.27)

  • (10/18/2021) Version 2.9: Bugfix: OBJ files with negative line values caused a crash. These can now be imported.
  • (11/16/2021) Version 3.0: Fbx import. MipMap function removed. Instead, there is now a checkbox that can be used to automatically create MipMaps under certain conditions.
  • (12/06/2021) Version 3.1: FBX version 7.5 and 7.6 can now also be imported.
  • (01/14/2022) Version 3.2: Bugfix: Memory leak when loading/removing textures.
  • (01/26/2022) Version 3.3: Added new event (EnvelopeValue). With this you can visualize sounds.
  • (02/24/2022) Version 3.4: STL import. Added new function "getImageColors". With this you can read pixels of an image as RGBA values.

Changelog (5.0)

  • (04/12/2022) Version 3.5: Removed the texture2dToByteArray function. In UE5 it seems not possible to read the texture from memory. But it is possible via a render target. See documentation.

Changelog (4.26, 4.27, 5.0)

  • (04/19/2022) Version 3.6: The mesh name is now also read when importing FBX.
  • (05/13/2022) Version 3.7: If there is enough information in the FBX file, meshes will be split now. This makes it possible to load meshes with multiple materials.
  • (06/28/2022) Version 3.8: FBX Import bug fixes: Model name, geometry name and material name are now read. For some FBX files the UV coordinates were read incorrectly.
  • (06/30/2022) Version 3.9: FBX import is now faster for very large files with many meshes.
  • (07/08/2022) Version 3.10: OBJ optimizations
  • (07/14/2022) Version 3.11: OBJ Bugfix
  • (07/17/2022) Version 3.12: Bugfix: The function "Load Mesh File" has always returned "false" for FBX files since version 3.9
  • (09/31/2022) Version 3.13: Many functions got an "asynchronous node" version. These are easier to implement asynchronous functions. There is also one for the meshes. Meshes are now divided into models in the first step. So you can load multiple models from one FBX file including location, scale and rotation.
  • (09/10/2022) Version 3.14: When importing meshes, there is now the option "Left-hand, Right-hand". Since depending on the export the meshes were horizontally mirrored. FBX textures are now searched in the FBX directory if they were exported incorrectly.
  • (09/12/2022) Version 3.15: Bugfix: FBX meshes without textures were not loaded. For right-handed FBX meshes, the local position and rotation were not adjusted.
  • (09/26/2022) Version 3.16: Bugfix: Textures with transparency now create correct MipMaps. Cross compiling should work now.
  • (11/07/2022) Version 3.20: Memory leaks closed. Mainly for the mesh import function.


Technical Details:

Epic only allows updates for the newest three engine versions. There might be features missing in older engine versions. Contact me if you are unsure.

  • Import and Play WAV and OGG Files. Stream WAV Files*1
  • Import PNG ,JPG and BMP Files as Texture2D (Optional with MipMaps)
  • Import OBJ, FBX and STL Files*2
  • Export TextureRenderTarget2D and Texture2D*3 to Bytes (BMP,PNG,JPEG)
  • Different directory and file blueprint nodes
  • Include C++ Source for C++ Projects
  • Documentation
  • Support: [email protected] (ENG,GER)


*1 16 Bit wav only. Ogg Vorbis only.

*2 OBJ (min 4.22). FBX, STL (min 4.25 ). FBX binary in version 7.4, 7.5, 7.6, 7.7 possible. No skeleton import and therefore no animations.

*3 Texture2D Export works only with UE4. Tested on Windows. Other platforms may not work. Use as an alternative the TextureRenderTarget2D Export.

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