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ROG Creatures: Wolf

PRO Asset 4.26 ROG Creatures: Wolf 2022-07-04

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SAVE 40% (59.99$ >>> 35.99$) with our ROG Creatures Pack


Updated to version 2.0:

  • we equipped our creatures with planned animations;
  • improved more than 40 existing ones;
  • optimized materials and textures;
  • а new video will be available soon.


We created this wolf for filling forest biomes. Available in 2 colors: gray & white.


Video: Animations v0.7 (YOUTUBE)


Roadmap: trello


This is one of planned mobs to be added to the MP:

  1. Bear;
  2. Stickman;
  3. Mammoth;
  4. Dwarf;
  5. Deer;
  6. Boar;
  7. Wolf;
  8. Leopard/Puma;


All mobs will have an optimal set of animations, blend space, animation blueprint, physics assets & etc. to simplify their implementation in your projects as much as possible.


About the fur:

Polygonal fur is fully handmade. It's a very painstaking work :)


Wolf fur is optimized, so the full version has only 16k triangles. So there are 2 versions of SK_Creature (full & with out fur), which are suitable for different levels of optimization.

Full_Fur is splited into 8 material slots for easy color customization.



About the LODs:

By default, configured auto-generated LODs are used, but you can reimport (for example):

for SK_Creature_Fur_Full LOD1 use the LOD0 of SK_Creature_Fur_Top;

for SK_Creature_Fur_Top LOD2/3 use the LOD1/2 SK_Creature_No_Fur & so on;



Technical Details:

Features:

  • Handmade polygonal fur with powerful material;
  • 29 animations;
  • 2 versions of Skeletal Meshes for different levels of optimization;
  • 4k body Textures;

Rigged: Yes

Rigged to Epic skeleton: No

Animated: Yes


Number of Animations: 29 (30 FPS)

Move

  • Idle
  • Walk_Forward
  • Run_Forward
  • Turn_90_Left_onSpot
  • Turn_90_Right_onSpot
  • Turn_90_Left_onSpot_Combat
  • Turn_90_Right_onSpot_Combat

non-Combat

  • Rest (start/loop/stop)
  • Rest_2
  • Howl

Combat

  • Idle_Combat
  • Taunt
  • Attack_1_light
  • Attack_2_light
  • Attack_4_strong (RM)
  • Attack_4_strong (RM)
  • Hit_React_(Right_Head/Left_Head/Right_Body/Left_Body/Back_Body)
  • Combat_Hit_React_(Right_Head/Left_Head/Right_Body/Left_Body/Back_Body)
  • Death

Number of characters: 3;

  • Fur_full: 16.2k vertices (LOD1 - 12.2k, LOD2 - 8.5k, LOD3 - 4.6k);
  • No_Fur: 3.2k vertices (LOD1 - 0.9k, LOD2 - 10.6k, LOD3 - 0.25k);

Number of Materials and Material Instances: 3x Master Materials, 21x Material Instances;

Number of Textures:

  • Body: 4x 4k textures (2x Albedo, Normal, ORM);
  • Eye: 1x 1k Albedo;
  • Fur: 6x 4k/2k textures (Alpha, Root, Normal), 1x 512 Normal;

Supported Development Platforms: PC, Mac, Linux, PS4, XBox One

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