ROG Modular Medieval Armor and Cloth

PRO Asset UE5 EA 4.27 4.26 ROG Modular Medieval Armor and Cloth LAST VERSION

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"ROG Modular Medieval Armor & Cloth" is the first & main part of the full modular armor set we have prepared for our project in development - Reign of Guilds. This is our view of the dark magical Middle Ages in a realistic style.

The second & additional part is "Accessories & Robes". These 2 assets complement each other.

Video:
Youtube (demo play mode is included).

Version 3.1 (09/21/2020) features:
  • compatibility with UE4 Mannequin (native Epic Skeleton);
  • compatibility with other 2 characters from MarketPlace - CHECK IT OUT (doc.google);

Attention!
  • Our assets do not include character's assets, only simplified models without any morph types, textures (for demo);
  • Armor/Cloth models do not have similar “bodyfat” Morphs ;
  • Some modular parts are not compatible with another one, you can find all the information in the Documentation;

Technical Details​

Documentation
Support & voting for next updates (Forum)
For decoration necromancer's armor & accessories we used Necro's Bone Box and we are grateful to the Necrophob30 for this asset.

Features (Armor Pack):
  • 112 armor items (23x helm, 29x chest, 27x pants, 21x boots, 1x bracer, cloak, gloves, shoulders for demo);
  • 339 Skeletal Meshes, 291 Static meshes;
  • 84 Material Instances, 3 Master Materials, 1 Material Function;
  • ~240 PBR textures (2048/4096): Albedo, Normal, ORM;
  • Vertex counts of Skeletal Meshes: Helms (900-2600), Chests/Shirts (1700-7600), pants (900-3400), Boots (1200-4000);
  • Number of LODs for all Skeletal & Static Meshes: 4;
  • Cloth simulation: chests & cloaks;
Rigged: Yes
Rigged to Epic skeleton: Yes (IK bones are included);
Animated: Yes (for demonstration);
Number of Animations: 3 (for demonstration);
Number of characters: 2 (2 full model & cut to 6 body parts of each other) without any morph types, textures;
Vertex counts of characters: 19,4k, 37,4k
Demo play mode: 3 Blueprints, 1 map.

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