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Runtime Multiplayer Map Editor

PAID Plugin Constant Updates 5.1 $8 Runtime Multiplayer Map Editor v2.4

No permission to download
ScreenShot00000-1920x1080-636c2757623e08f70cd16473dfe0b871.png


This plugin is a simple framework to allow you as a dev to easily create your own in game replicated level editor, use the provided content as is, or overhaul the provided UI and expand it to suite your needs.
NO C++ knowledge required, everything is exposed and meant to be done through blueprints while also enabling C++ use if you so wish.

Current Version: V2.0

Written Documentation V2.0 / How To Use / Support Discord Server

Technical Details​

Features:
  • Built as a framework to expand on with a large static library and driven by a MapEditorHandlerComponent
  • Custom Character Movement Component build specifically for level editing
  • Controllable replication rate for replication of a client/servers action
  • Runtime
  • Fully Replicated
  • Replicated loading of changed materials at runtime
  • Move/Rotate/Scale objects/actors
  • Location/Rotation Snapping
  • Manual transform Editing
  • Gizmo editing for Location/Rotation/Scale
  • Create/Spawn objects
  • Delete objects
  • Datatable driven Object Spawning
  • Map Saving
  • Map Loading
  • Map Filtering (Custom saved maps can only be loaded on the level that they were created on (For example a map saved on the ThirdPersonExampleMap can only be loaded on the ThirdPersonExampleMap))
Code Modules:
  • MapEditor, Runtime
Number of Blueprints: 17
Number of C++ Classes: 6
Network Replicated: Yes
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Documentation: https://docs.google.com/document/d/1tdirCj92HdBOe_Rwt-KJ4zQgfvJvEmFGM4S_TQe_0Dk/edit?usp=sharing

Latest updates

  1. UPDATE TO 2.4

    UPDATE TO 2.4
  2. UPDATE TO VERSION 2.3

    UPDATE TO VERSION 2.3
  3. ADDED OFFICIAL UE5 COMPATIBILITY

    ADDED OFFICIAL UE5 COMPATIBILITY

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