SixDOF Movement

PRO Plugin Constant Updates 5.1 SixDOF Movement v2.01

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SixDOF_screenshot1-1920x1080-84a04f250e83f907ee712f8d3404b80e.png

Preview: youtube.com/watch?v=JRCujDnrHE4

Implemented as a movement component.
Can either directly transform the actor its attached to, or apply forces if the actor simulates physics.
Everything is contained in one class (USixDOFMovement) , doesn't use any external files.

Technical Details​

Features:
-Works in both Blueprint and C++ projects
-Allows both physics-based and non-physical movement
-Speed and inertia adjustable for each axis
-Multiple acceleration models - linear, exponential, quadratic, frictionless
-Gravity can work in any direction, independent of world setting
-Automatic movement and input replication
-Replication supports world origin shifting (UE4.14+ only)
-Autopilot - look at, autolevel, move to
-Automatically transform inputs to world or local space
-No hardcoded parameters, anything can be changed in editor or during runtime
-Complete blueprint integration, all functionality accessible without using C++
-Source code included
-Extensive example project included

Network Replicated: Yes
Development Platforms: Windows, Linux, Mac
Target Build Platforms: Windows, Linux, Mac, Android
Documentation: Video tutorials (work in progress)

Full Example Project: https://drive.google.com/file/d/0B20tIRBAcOlsd0xRZXpXOF8yeFE/view?usp=sharing&resourcekey=0-juehFmM7kzFY2f_PLTSP2w
Minimal Example Project: https://drive.google.com/file/d/0B20tIRBAcOlsXzQzUHNlbS1Rbnc/view?usp=sharing&resourcekey=0-kmqkBd_Vf3To4BR0y7ocZw

Latest updates

  1. UPDATE TO VERSION 2.01

    UPDATE TO VERSION 2.01
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