Videos
💪🏼 In Use-Demo (coming soon)
📚 Tutorial (coming soon)
💯 Review (coming soon)
To read
📈 Wikia
😎 Benefits
🙋♂️ FAQ (coming soon)
🎁 Wishlist
Easy access everywhere
Simplify your development with truly global variables. Read & write data everywhere across your project with just one node. It comes with no setup needed, built-in save system to save your hours of work and a unique debugging window to keep view all your variables at once in a single unified space. Stop polluting your Pawn/ Game Instance/ Game Mode with all the variables you want to keep access and break free from the painful casting node.
Upcoming plans
- Simply code generation process and improve documentation +5.0$ ETA: Q1 2022
- Video tutorial for coin pickup mechanic + store +2.5$ ETA: Q1 2022
- Delegates support for variables +0.0$ ETA: Q2 2022
- Improved debugging tools - reactive watch with editable values +2.5$ ETA: Q2 2022
Technical Details:
Features
- Global Variables in form of assets - read & write anywhere you want
- Built-in configurable Save System - decide when & what to save/load
- Custom generic K2 which allows you to use only one node for all variable types
- Instanced variables for multi-instance user cases
- Engine integrated debugging tools & visual colours for each type
- Create your own types with our code generation build step
Code Modules
- Editor: Create variable assets, customise their behaviour and debug with in-engine tools.
- Run-time: Allow for global access to variables across your whole project with simple to use Blueprint nodes
Contact
If you have any questions contact us over Discord or [email protected]