Combine the power of UE4 with the narrative depth of a visual novel! This VN Framework provides a full visual novel system that can be integrated with your 3D or 2D environments and gameplay.
Watch the trailer here:
These Blueprints have already been used for published games and result from the efforts of Woodsy Studio, which has been building visual novels in UE4 for approximately 2 years. This system is designed to handle large-scale scripts with branching, choices, level changes, and more.
I know what it's like to write a script as a simple document and then go through the painful process of converting it to code. This framework vastly simplifies that process. You just have to convert your script into a spreadsheet, then upload it as a datatable. After that, you can take full advantage of the VN Framework to add animated characters, cinematic camera angles, and more to your scenes!
Technical Details
Features:- Flexible scene system using datatables
- Includes instructions of how to convert your external scripts into usable .csv files
- Ability to branch scenes based on conditions
- Voice acting can easily be inserted into scenes as Sound Cues
- Characters can spawn in 3D space OR display in a UMG widget
- Complex, flexible choice system
- Automatically tracks and saves player choices
- Stats can be tracked relative to choices made
- Supports cycling choices so player can see more than one option
- Supports nested choices (a choice within a choice!)
- Characters can contain several layers for dynamic use (hair, mouth, clothes, etc.)
- Change character costumes and hair as story progresses
- Saving and Loading system
- Animated blinking and mouth movement (even in UMG widgets!)
- Auto Mode
- Supports skipping or rolling back through text
- Allows you to easily add dynamic camera angles to your scenes, such as character closeups
- Includes a basic menu system with gamepad functionality
- Options for text speed, text size, and audio levels
- Change levels and sublevels between scenes
- Full Gallery system to display CG illustrations and unlock them as player progresses
- Persistent data that can be used for CGs and more
Blueprints: 64
Input: Gamepad, Keyboard, Mouse
Network Replicated: No
Supported Development Platforms: Windows PC
Supported Target Build Platforms: Windows PC
Documentation: http://woodsy-studio.com/visual-novel-framework-for-ue4/