Zombie - Starved Male

FREE Asset 4.26 Zombie - Starved Male v1.0

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MorphA-1920x1080-f8e6e7851d55496045aa052245b99843.jpg


This pack includes 34 licensed animations from Mocap Online.
This zombie is part of a collection.
Latest: Lootable, Drivable, Post Apocalyptic Vehicles

DOCUMENTATION (HIGHLY RECOMMENDED BEFORE PURCHASE)
TRAILER
Video Overview
DISCORD

SEPTEMBER, 2020 - UPDATE 2.0 MAJOR UPDATE (pg. 5)

This zombie asset pack provides you with the models and blueprints needed to quickly generate near infinite zombie variations for your game. I strongly encourage people to review the documentation to fully understand the scope and possibilities of this product.

All of my zombies contain certain master assets, configured to work with each individual zombie. See page 6 to 15 in the documentation for a full overview of shared content.

Key Features:
  • 34 unique animations see (pg. 6)
  • Hair/Bald/Hair Cap variations
  • Randomized zombie blueprint (pg. 11 - 13)
  • Randomized facial animations/morph poses (pg. 11 - 13)
  • Randomized gore/dismemberment masks (pg.16 - 17)
  • Bonus Plain/Blank textures are provided for advanced customization (pg. 20)
  • Dismembered limbs ready to use (pg. 10)
  • Five demo maps
  • Customized ragdolls and physics assets

Technical Details​

LOD's are autogenerated and only included for versions 4.22 and up.

Disclaimer: Due to a known engine bug in all engine versions , subsurface profiles don't appear correctly with dynamic lighting. This is fixed by disabling exposure in the post-processing or by changing your skylight to stationary. I have provided master materials that do not rely on the subsurface profile so you can use this asset in all scenarios. This issue will be resolved in a later release.

Features:
  • 34 Unique Animations pg. 6
  • 2 Animation Demo maps pg. 7-8
  • 1 Realistic Skin Material with Detail Mapped Pores pg. 14-15
  • 1 Fabric Material pg. 14-15
  • 2 Basic Skin/Decal Material pg. 14-15
  • 1 Hair Master Material pg. 14-15
  • 1 LOD Material pg. 14-15
  • 2 Skinned Zombie Models (13k to 300 tris) (2 heads, 1 body)
  • Two head variations (4 variations each with optional hair/bald)
  • 10 Morph Poses for each Head (8 to control eyes, Two for face/mouth controls)
  • 8 Dismembered Limbs
  • 1 Skinned T-Shirt (2k to 200 tris) (6 var, 4 gore mask)
  • 1 Skinned Singlet (1.6k to 160 tris) (6 var, 4 gore mask)
  • 1 Skinned Pants (2.3k to 230 tris) (4 var, 4 gore mask)
  • 1 Hair Model (2.3k tris to 290 tris)
  • 1 Blood Decal pg. 15
  • 1 Animation BP pg. 7-8
  • 1 AI BP pg. 11-13
  • 1 Dressup BP pg. 9
  • 1 Gib BP pg. 10
  • 1 Dismemberment BP pg. 10
  • 5 Master Pose Blueprints pg. 10
Rigged to Epic skeleton: Yes
IK bones are included: Yes
Animated: Yes
Characters: 2
Materials and Instances: 7 Master, 98 instances, 2 functions
Textures: 102 textures
Resolutions: 4k Textures, 2k Decal/Hair
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