100% Blueprint based easily modifiable jump pad, Built for multi console support and both multiplayer and single player.
The Jump Pad and landing location is split up into two Blueprints so that you can more easily swap the landing locations of a jump pad.
This is a much better solution then what you find in the C++ jump pad in Unreal Tournament because that requires you move a 3D Gizmo, and they are part of the same BP so if you move the jump pad you will have to re-adjust the landing location
This solution is better because you can move both the landing and the jump platform independent of each other, and it will automatically recalculate the trajectory considering the distance between the two objects. If you want to swap the jump location to a new one you can just drag the new location into the scene and use the drop down, or the picker to assign a new landing location.
Technical Details:
Features:
- Independant Jump Pad and Landing Pad Which is easily changable and super intuitive
- Debug mode with a character showing landing location and an spline showing trajectory
- Velocity based jump pad supporting both single player, and multiplayer
Number of Blueprints: 2
Input: Project is currently using the standard player controller and TPS content example character. If you use custom character you will have to update casting (See Documentation).
Network Replicated: Yes
Supported Development Platforms: Tested on PC and Mac
Supported Target Build Platforms: PC, Mac, Linux, IOS, Android, PS4, Xbox One, Nintendo Switch
Documentation: Click Here!
Important: If you are using a Custom Character Please read documentation to see how to update casting.