Simple and object oriented way to make your Blueprints asynchronous.
Video: Link.
Passing variables to tasks: Link.
Spawn Actor From Class: Link.
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Features:
- Async functions
- Run functions from another thread in main game thread
- Object oriented way of using
Code Modules:
- Async Blueprints Extension(Runtime)
Number of Blueprints: 0
Number of C++ Classes: 10
Network Replicated: No
Supported Development Platforms: Any
Supported Target Build Platforms: Any
Documentation: Link
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