- Marketplace Link
- https://marketplace.online-leaks.com/product/crystal-renderer
![WireLit-1920x1080-4199b165e6fafad7c3f242d3a17608bd.png](https://cdn1.epicgames.com/ue/product/Screenshot/WireLit-1920x1080-4199b165e6fafad7c3f242d3a17608bd.png?resize=1&w=1920)
This applies crystalline material onto given convex-shaped mesh.
Also contains utilities to create jewel mesh.
Configurable material:
-Material color (with density)
-Refractive index
-Number of bounces (how many times ray can be reflected in the object)
-Color aberration (just a fake but effective)
Shapes:
-Static meshes
-Procedural "Round Brilliant Cut" and "Step Cut" implemented as Blueprints.
Sample Level
https://youtu.be/FVOp4_m70KI
https://youtu.be/ZalSnr45GME
Material configuration
https://youtu.be/xJ0ztBcgHZU
Brilliant Cut configuration
https://youtu.be/ZGzupGJK2GE
Step Cut configuration
https://youtu.be/KPMqhzKBWTQ
Sample Package
CrystalRendererPackage.zip
![drive.google.com](https://ssl.gstatic.com/images/branding/product/1x/drive_2020q4_32dp.png)
Technical Details
Features:- Creates and sets crystal material on given static mesh component
- CrystalRenderer (Runtime)
Number of C++ Classes: 1 (function library)
Network Replicated: No
Supported Development Platforms: WIn64
Supported Target Build Platforms: Win64
Documentation: https://nkdtr.hatenablog.com/entry/2021/01/05/102732
Example Project(4.26): https://drive.google.com/file/d/1jMF30v4TCMvhj35yg4MVOrqyHs9SUIpf/view?usp=sharing
Important/Additional Notes: