When using the default overlapping detection methods, even with colliders, if the speed or the animation is too fast, the intended collision can be skipped entirely.
This is the case for small bullets against thin targets or weapon swinging animations that are too fast or scattered.
This system allows you to trace between positions and determine if something was hit.
Technical DetailsPreview Video
- An actor component with simple setup
- 3 methods of detection
- high modularity by the user: can trace by objects, channels, use lines, boxes, etc.
- can skip frames if needed to improve performance.
- A Detection Actor Component (Runtime)
Number of C++ Classes: 1
Network Replicated: No - the detection itself does not need to be replicated.
Supported Development Platforms: Win32, Win64
Supported Target Build Platforms: Win32, Win64
Example Project: LINK (4.26) use key: uyTtd1BekhBSO1EcjHZ5XY3n1lpCVbFvl_o3IQAWgxE
Important/Additional Notes: This system can be used together with regular colliders or without.
*** A 4.25 version was requested and was created. The sample project is on version 4.26. ***