Dragon.IK - Universal IK System

FREE Plugin 5.0 4.27 Dragon.IK - Universal IK System 2.3.2

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The aim of this plugin is to save time and energy for giving a realistic and smooth IK solution for various types of animals using only simple animation Blueprints.

The plugin aims to provide IK to different types of animals such as​
  • Quadrupeds : Wolves , horses etc​
  • Bipeds : T-Rex , birds , humans etc​
  • Spiders : Multi-legged creatures such as spiders and scorpions etc​
  • Snakes : Snakes & Worms etc​
  • A universal aim/look-at solver that works on any kind of creature or character!​

Technical Details​

Old tutorials channel

Example Project Link (4.25) (Downloadable Github project with setup exampels) :
https://github.com/codehawk64/DragonIK-ExampleProject

discord support channel : https://discord.gg/XdBWW2U
[Contact me if having doubts or questions]

[Note : New updates are only available in every last 3 engine versions.]

Features:​
  • Provides foot and spine IK for animals of quadruped,biped,spider and snake types.​
  • An advanced universal fullbody aiming/look at solver that modifies any character to aim towards a target.​
  • Three animation Blueprints are provided : "Dragon Spine Solver","Dragon Foot Solver" and "Dragon Aim Look Solver"​

Code Modules:​
  • DragonIKPlugin [Runtime]​
  • DragonIKPluginEditor [UncookedOnly]​

Number of Blueprints: 3 Animation Blueprints (Dragon_SpineSolver, Dragon_FootSolver, Dragon_AimSolver)
Number of C++ Classes: 3 Main classes (AnimGraphNode_DragonFeetSolver.cpp, AnimGraphNode_DragonSpineSolver.cpp and AnimGraphNode_DragonAimSolver.cpp) and one static support class [DragonIK_Library]
Network Replicated: Yes
Supported Development Platforms: PC ,Mac and Linux
Supported Target Build Platforms: PC,Mac,Linux,iOS and Android. Other platforms require testing.​
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Reactions: Leakypipes

Latest updates

  1. ADDED UE5/4.27 SUPPORT

    ADDED UE5/4.27 SUPPORT
  2. UPDATE TO VERSION 2.3.2

    Update from version 2.2.7 to 2.3.2 (LATEST)

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