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Essential Spear And Shield Animation Pack

PRO Asset 4.26 Essential Spear And Shield Animation Pack LAST VERSION

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Desktop%20Screenshot%202021.08.18%20-%2022.15.07.91-1920x1080-d9cfa0c5fc95d22ce0466db23540ad04.png


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Demo

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This package includes essential animations for a character with spear & shield combat style, with a playable character blueprint. Recommended for an action RPG game.
Animation list :
  • Idle
  • Turn-in-place
  • Walk (blendspace) [normal/shield/shield spear variations]
  • Jog (blendspace) [normal/shield/shield spear variations]
  • Brake (blendspace) [normal/shield/shield spear variations]
  • Run
  • Jump
  • Fallings [3 variations]
  • Landings (root motion) [3 variations]
  • Plunge attacks [3 variations]
  • 20 Attacks (root motion)
  • 4 Shield throws
  • 2 Idle - spear throw transitions
  • Spear throw idle [blendspace]
  • Spear throw throws [blendspace]
  • Thrust (blendspace)
  • Roll (blendspace, root motion)
  • Dodge (blendspace, root motion)
  • Guard / Guard Hit / Guard Break
  • Hurt (blendspace, root motion)
  • Bound (root motion)
  • Get up (root motion)
  • Die (root motion)
  • 4 Executions (root motion)
  • 4 Equips/Unequips
  • Kneel (root motion)
  • Pick up (root motion) [2 variations]
  • Use potion [root motion] [2 variations]

Technical Details​

Features:
  • Hand-crafted spear & shield combat animations
  • Movement animations including walking, jogging, running, braking, dodging, rolling, jumping and etc.
  • Playable character blueprint with spear & shield combat based on UE Third Person template
  • Hitbox system for hurt/damage animations testing
  • Projectile throw system for weapon throwing animations testing
  • Debug Vector mode for directional animation blendspaces testing
Rigged to Epic skeleton: Yes
IK bones are included: Yes
Number of Animations: 169
Animation types: Root Motion, In-place
Number of Characters: 1
Supported Development Platforms:
Windows: Yes
Mac: No
Additional Notes:
  • Not all animations are being used in the character blueprint, but they can be manually added later.
  • The character blueprint is purposefully created for animation testing only.

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