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Demo update 3
Update 1
Update 2
Update 3
Email : [email protected]Discord : https://discord.gg/N22PxcWTKT
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Update notes
Update 1/1.01 (2021-04-26)
- 11 new animations
- 1 blendspace
- New weapon bones added to the rig
- Fix the issue that the shield bone is misplaced when start transition to the next animation.
- 18 new animations
- 22 new animations added
- 4 animations updated
- 2 new blendspaces added
- Throw system added
- Brake animations added to animation blueprint
- Controller support added
This package includes essential animations for a character with sword & shield combat style, with a playable character blueprint. Recommended for an action RPG game.
Animation list :
- Idle
- 18 Attacks (root motion)
- 4 Shield throws
- Thrust (blendspace)
- Walk (blendspace)
- Jog (blendspace)
- Brake [blendspace] [Normal/shield variations]
- Run
- Jump
- 3 Fallings
- 3 Landings (root motion)
- Roll (blendspace, root motion)
- Dodge (blendspace, root motion)
- Guard / Guard Hit / Guard Break
- Hurt (blendspace, root motion)
- 7 Hurt variations
- Bound (root motion)
- Get up (root motion)
- Die (root motion)
- 4 Executions (root motion)
- Turn in place (root motion)
- 4 Equips/Unequips
- Kneel (root motion)
- 2 Pick up (root motion)
Technical Details
Features:- Hand-crafted sword & shield combat animations
- Movement animations including walking, jogging, running, dodging, rolling, jumping and etc.
- Playable character with sword & shield combat based on UE Third Person template
- Hitbox system for hurt/damage animations testing
- Debug Vector mode for directional animation blendspaces testing
IK bones are included: Yes
Number of Animations: 124
Animation types: Root Motion, In-place
Number of Characters: 1
Supported Development Platforms:
Windows: Yes
Mac: No
Additional Notes:
- Not all animations are being used in the character blueprint, but they can be manually added later.
- The character blueprint is purposefully created for animation testing only