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Exceed Landscape Solution - Wetness

PAID Asset Constant Updates 5.0 $5 4.26 Exceed Landscape Solution - Wetness 2022-04-26

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LandscapeNON-RVT01-1920x1080-e88af0dad39b9e4cd5be791354328b52.jpg


Performant Landscape solution with control over Slopes & Wetness, ideal for Open World or RVT setups.
This Landscape Material features a ton of settings to control, all well organised in a way
that also beginners can find their way through all the settings, no spaghetti setup ;)
It has been built up with a balance in mind between performance, ease of use and visual quality.
Compatible with UE5 ( no Displacement ), support for older versions will be added shortly ( 4.26 / 4.25 / 4.24 ).

Overview video :
Informative clip 1 ( Landscape ) :
Informative clip 2 ( Assets & Workflow ) :

Features of the Landscape Material :
Enable or disable Layers ( for quicker navigation, etc. )
Distance Blending ( near / mid / far ) on Layers AND Slopes (= without depending on a Layer )
Basic Mask : Adds a Color Mask or a Standard Mask, useful on smaller Landscapes
Normal Masking : Ideal for extra hill & mountain details, possible to use as a "Z-Normal" only
Noise Mask : Completely removes any tiling, choice PER Layer ( and Slope ) possible
RGB Masking : Helps for a realistic look with color variation, intensity and tiling, can be used PER Layer
Full Slope ( Triplanar ) control : Complete control over Slopes, PER Layer or just on a full Landscape
RVT Sampling : Clean RVT solution, easy to use ( MF ) which can be used in your own Materials
AO solution for RVT : AO is handled through BC ( re-routed )
Wetness / Puddle solution : Possible to use more of them with other Layers input, u have full control over Wetness !

Our basic Foliage Material is included :
Easy Navigation
Control over : Opacity / Alpha Channel ( Mask ) / Subsurface / Wind / Blending / RVT / Normal adjustments
Fix for "Black Faced" Foliage ( if u have own Meshes with this problem, our Material may offer a solution )
RVT Blending : An easy to integrate MF which u can re-use in your own setups
Material Blending : When not using RVT, this offers a nice alternative blend on a Landscape or other Meshes
Basic Wind control
Mask : This will make repetitive trees, rocks etc. look more unique, possible to use a Color Mask or a Standard Mask
RGB Masking solution : Give a more realistic look on your dense grass, plants and trees, also on the Planar / Billboards
Custom Specular : A custom Specular solution which offers more detail ( input feed by AO )
Opacity Control : Single Texture or from the BC Alpha, control over Dithering ( can help with dense Foliage )
Tiling control over all your Textures

Foliage ( Meshes ) :
42 Meshes, all well organised with corresponding names ( Textures, Material Instances & SMF )
and properly set up to use with the Foliage Tool ( Cull Distance, Dense, Angles, etc. ), ready to use.
All the Meshes are set up to be usable in games, all of them have aggressive LOD's while not "popping",
all the trees have Billboards with an RGB Mask to maintain control over a realistic look at distance.
All Meshes have proper Collisions, these are custom added or using a lower LOD collision.

Textures :
186 in total, all are quality textures, for the Landscape, Meshes ( Plants, Bark, ... ),
but also some "Dummy" Textures and Masks are included.
For the Landscape 4K and 2K ones are provided, the 2K versions are perfectly for 1080p to save
on Texture memory, the 4K ones are probably only usefull for VR or higher resolutions.

Basic Sky system :
Basic Sky system ( Sky Mesh and Material ) is included with basic controls, suitable for small showcases.

Technical Details​

Features :
  • Optimized Landscape Material
  • Optimized Foliage & Billboard Material
  • Optimized Showcase Foliage / Meshes
Number of Unique Meshes : 41
Collision : Yes, custom collisions for all Meshes
Vertex Count : 100 - 150000
LOD's : Yes, custom LOD's for all Meshes and Billboards for the trees ( with custom Normals )
Master Materials : 5
Material Instances : 52
Number of Textures : 298
Texture Resolutions : 4K ; 2K
Supported Development Platforms : Windows ( Yes ) & Mac ( Yes )
Documentation : https://www.youtube.com/channel/UCo8RPPKslqZCghmb6LXrfuA/videos

Important / Additional Notes :
To view the DEMO_RVT level, make sure to enable "Runtime Virtual Texturing" in "Project Settings".
Older UE4 versions ( 4.26 / 4.25 / 4.24 ) will be supported shortly, UE5 is supported without Displacement
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