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Fantasy Armour - Caster

PRO Asset 4.26 Fantasy Armour - Caster NOT NEW VERSION

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Magecomp-1920x1080-5a362cac90fec76994641eb421054693.jpg


The Fantasy armour mage pack comes with a fully customizable set of costumes to be used with light fantasy realistic-games. You can choose from a varity of predefined versions or use provided parts to create your own caster characters. Be it a mage, wizard, summoner or even a priest.

Fantasy Caster Port on Metahuman will happen in Beta - after skeleton and workflows have been established. Only tall - normalweight wil be supported - Or Epic makes the system flexibel enough to retarget SK meshes between bonestructures.

  • Multiple SK items: are stripped down to groups : hats, hairs, heads, upper-body, pants and shoes
  • Clothing: ~ 60SK meshes (made for three base classes, mage, wizard and priest)
  • Basic costume set design 2x pants per gender, 2x hats, chest base + variations with bags and tome, 4x cloth bracers
  • Different skin textures + skintint as well
  • Equipment uses a Master Material and a mask Texture, which will allow you to tweak its visual appearance in detail.
  • 4x weapon
For compatibility with other asset packs (like carrying a firearm or even dual pistol), the delivered skeletal meshes are skinned to the UE4 skeleton and main- and off-hand pivots are aligned to its hand grip.

In case you need more customization - You can integrate the caster classes pretty easy into our Character Editor base system.
The polycount is between 20 to 35k for a full costume. Including all gear options.

Technical Details​

Documentation

Character: 1 Blueprint and 4 example NPC Blueprints
Character Parts: 44 SK meshes
PBR Textures
: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks
80 Sample Materials: Including 4 Master Materials for items and hairs
Maps: 1 Overview
Other: UE4 Mannequin with slightly modified UE4 skeleton (added sockets)
Scaled to Epic Skeleton: YES
Rigged: YES
Rigged to Epic Skeleton: YES
Animated: No Animation included
Number of Characters: divided into parts
Vertex counts of characters:
  • naked: ~ 30k
  • Dress ~20k-30k full-body
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