Flocking Behaviour System is a tool to quickly and easily add a flock of entities into a scene to simulate the flocking behaviour.
This plugin implements 5 behaviours:
- Alignment
- Cohesion
- Separation
- Goal Seeking/Path-Following
- Obstacle Avoidance
Demo video:
Demo Build of standard flocking: https://drive.google.com/open?id=1xq7FOfN8xmKgAen6YYQoRib-hfpgey1W
Demo build of path following flocking: https://drive.google.com/open?id=1GV9YC74Zpeoo5asC2BiZDo_juVsMlbhA
Demo build of Giant Fish Tank: https://drive.google.com/open?id=1kwtu0OG0kFWHRMW8zcZdudBu4lDCtbs2
Offline Docs: https://drive.google.com/file/d/1rUHg6-e0YRLnyHoECTULL7j18RCcJB7i/view?usp=sharing
NOTE:
- If you don't have latest Unreal Engine version installed, that means you may not have latest plugin version for the flocking system.
Technical Details
Support Discord Server: https://discord.gg/jVw7YArTrello board: https://trello.com/b/lRUUhQpq/flocking-system
[30/06/2020]
Update v1.4 Change log: https://trello.com/c/0GydkdHl/59-v14-change-log
Features:
- Multi-threading support
- Goal seeking
- Path following
- Obstacle avoidance
- Boid customization
- Custom weights of each force (Alignment, Cohesion, Separation, Avoidance and Goal Seeking)
- Plane constraints (constrain the boids' movement to a certain axis)
Limitations:
- Does not support sequencer mode
Code Modules:
- Runtime
Number of Blueprints: 0
Number of C++ Classes: 8
Network Replicated/Multiplayer Support: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows 64-bit
Documentation: http://alielsaleh.com/ue4-plugins/flocking-system-docs/