A pack of ground material outlines that can be used for:
- Mouse over feedback, indicating that something can be clicked
- Selected units or building structures
- Coverage area of a building
- Target locations (objective signal)
- Charge feedback with 3 levels
Provided outline types:
- Plain circle that uses no texture (lossless scaling)
- Texture based
- Energy rings (also texture based)
The outlines provide a few parameters to tweak their looks (color, brightness, blinking, etc), and if you use the OutlineComponent there's also a radius property to control its size. It's easy to add custom outlines: just follow the given texture examples. Also includes an energy level material that shows up to 3 rings giving the feedback of something that's being charged, based on a given scalar parameter (float value ranging from 0.0 to 1.0).
Showcase video
Documentation
https://docs.google.com/document/d/1g6pyB60_zxzDpDVOCX9PAIhdGIjj-JD-p9Q5VX7xMsA
Technical Details:
Features:
- 45 textures of ground outlines
- 50 outline materials ready to be used
- OutlineComponent ready to be added to your actors (static mesh component)
Number of Unique Materials and Material Instances: 50 material instances
Number of Textures: 45
Texture Resolutions: 512x512
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation:
- Showcase level included with all available outlines
- Documentation
Important/Additional Notes:
If you're using an irregular landscape, be advised that the outlines are not projected on the ground by default. However, the documentation has instructions on how to achieve that.