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Ground Outlines Pack

PREMIUM Asset Constant Updates 5.0 4.27 4.26 Ground Outlines Pack 2022-07-30

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A pack of ground material outlines that can be used for:

  • Mouse over feedback, indicating that something can be clicked
  • Selected units or building structures
  • Coverage area of a building
  • Target locations (objective signal)
  • Charge feedback with 3 levels


Provided outline types:

  • Plain circle that uses no texture (lossless scaling)
  • Texture based
  • Energy rings (also texture based)


The outlines provide a few parameters to tweak their looks (color, brightness, blinking, etc), and if you use the OutlineComponent there's also a radius property to control its size. It's easy to add custom outlines: just follow the given texture examples. Also includes an energy level material that shows up to 3 rings giving the feedback of something that's being charged, based on a given scalar parameter (float value ranging from 0.0 to 1.0).


Showcase video

https://youtu.be/nJXzIYtP--c


Documentation

https://docs.google.com/document/d/1g6pyB60_zxzDpDVOCX9PAIhdGIjj-JD-p9Q5VX7xMsA



Technical Details:

Features:

  • 45 textures of ground outlines
  • 50 outline materials ready to be used
  • OutlineComponent ready to be added to your actors (static mesh component)

Number of Unique Materials and Material Instances: 50 material instances

Number of Textures: 45

Texture Resolutions: 512x512

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation:

Important/Additional Notes:

If you're using an irregular landscape, be advised that the outlines are not projected on the ground by default. However, the documentation has instructions on how to achieve that.

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