HEXAGON PLANET GENERATOR - Create and use a generated hexagonal planet in your game.
Features:
- Generation of the planet in the editor and runtime
- Generation in the editor makes it possible to save a planet as a static mesh
- Generate continents
- Spawn static mesh (tree, stone and etc.) objects on hexagons by surface type during generation and automatically convert them to Hierarchical Instanced Static Mesh
- Save and load a planet with surface objects
Work In Progress:
- add AStar (A*) navigation (preview video)
- add AI Example with resource mining (preview video)
- add RTS controls with interaction (preview video)
- add clouds (fog of war)
- add a tutorial on gravity integration (preview video)
Update: 23.03.2021
- free asset included "SkyBox: Lonely Space"
- updated UV
- ability to split hexagon faces by texture
- grid generated as mesh
Technical Details
Update:- accelerated planet generation by 10 times
- added AStar navigation
- added example of RTS control
- added AI example with resource mining
- added a sphere under the planet for better lighting visual performance
- direction light replaced with spot light
- added variable with center points of hexagons to pre-calculated date
- updated wiki tutorial
- fixed minor bugs
Links:
YarminStudio - Check my other content
Discord - Support and information about discounts
Wiki - Documentation
Youtube - AI Example Video
Technical Information:
Number of Blueprints: 9 blueprints, 7 structs, 3 user widgets
Input: Keyboard, Mouse
Network Replicated: (Partially)
Supported Development Platforms: Windows, Mac, Linux
Supported Target Build Platforms: Windows, Mac, Linux, Android, IOS
Documentation: WIKI
Important/Additional Notes: Support on discord