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• Brief technical overview
• Preview Video
• You probably need an auto-landscape material for your environment. Check out this super-advanced, but still, drag and drop photorealistic auto landscape material for a very sharp price!
• Mineable Rocks are a must!
• Also, what are interactive rocks without choppable trees?
All pickups derive from the Pickup Master Blueprint.
Here you can configure:
- Item Text and text height
- Which mesh to spawn
- How easy it is to pick up by configuring pickup radius to which the player has to look at
- Respawn option and respawn timer
- Option to respawn in random radius and define how far the radius can reach
- If the pickup should simulate physics or not
Interactive flower picking
- Only snap the top.
- The base of the flower stays and the top regrows.
- Uses Plant Master Blueprint
- 6 predefined flowers
- Clover plant
Berry picking from bushes
5 Types of predefined berries.
3 Types of predefined bush
Each Bush has multiple spawn points.
Configure with a slider from 0 to 8 berries
Use of BerryPicking Master blueprint
- Interactive Foliage Pickup Master blueprint for all pickups, fully configurable
- Berry Picking master blueprint for interactive berry picking from bushes.
- Plant Master blueprint, to snap the top of the flower from the base.
- Including example bushes, berries, flowers, plants, rocks, sticks, and more. Assets used from Kite Demo for example purposes.
- Including example character, with grab animation
- Fully replicated
Network Replicated: Yes!
Documentation: Heavily commented blueprints and examples. Also an overview map with documentation. Besides that an active Discord community with one on one contact with the developer (That is me, Eric)